reporust_rebootcancel

124,599 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Merge from modding_prefabs
3 Years Ago
Merge from main
3 Years Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly
3 Years Ago
Functions for splits, doubling down, and insurance. Sounds.
3 Years Ago
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3 Years Ago
merge from LocomotiveBell
3 Years Ago
Early exits when ESPCanvas is disabled
3 Years Ago
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3 Years Ago
Merge from main -> canvas_disabler
3 Years Ago
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3 Years Ago
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3 Years Ago
mf main
3 Years Ago
Merge cleanup.
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
Polish & mat tweaks.
3 Years Ago
RustNative update
3 Years Ago
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop New hurtzone if you're monkeying around on the large furnace Packed into prefab & cleanup Other mat tweaks.
3 Years Ago
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
3 Years Ago
RustNative update
3 Years Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
3 Years Ago
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3 Years Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
3 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
3 Years Ago
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3 Years Ago
Scene backup & mat tweaks
3 Years Ago
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3 Years Ago
scene organising, S2P fixed terrain going awol
3 Years Ago
Merge from main
3 Years Ago
Disable per object motion vectors on hlod meshes
3 Years Ago
dressing and cover pass outdoors
3 Years Ago
replaced small lighthouse door with locked static variant
3 Years Ago
fractured both lower sections of the broken door updated prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size) Won't do anything in Hardcore
3 Years Ago
Revert culling distance for tiled cubes (subtract 74622)
3 Years Ago
Subtract 74796, made no difference
3 Years Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
3 Years Ago
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
3 Years Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
3 Years Ago
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.
3 Years Ago
Show an icon on the belt bar icon when a weapon has a light attachment that is active (flashlight or laser) Add a very light drop shadow to the amount text on the belt bar icons so they can be seen easier on bright white backgrounds
3 Years Ago
albedo
3 Years Ago
textures wip
3 Years Ago
Merge Caboose -> Blackjack
3 Years Ago
Merge Main -> Caboose
3 Years Ago
When you shoot the locomotive bell, it goes ding
3 Years Ago
Gameplay WIP
3 Years Ago
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3 Years Ago
Tackle mission fixes: Fix duplicate localizaiton key causing first line of mission to read "Tackle the day" Fixed being unable to continue mission if player loots tackle container from maximum loot distance (switched move objective from close to roughly) Fixed missing space in dialogue when accepting tackle mission from fisherman (fisherman_node_missionone localization key, will need phrase rebuild to work in-game)