reporust_rebootcancel

124,588 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs) Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
3 Years Ago
Don't let the dealer count an ace as one when deciding whether to hit or stand
3 Years Ago
Fixed dealer info not showing BUST
3 Years Ago
Handle the hidden card properly when doubling down
3 Years Ago
Update the SeedPosInfo UI every 2s, not every frame
3 Years Ago
Potentially fix NRE on boot due to DynamicMouseCursor
3 Years Ago
Sync local player pocket (secondary) cards. Handle doubling down.
3 Years Ago
Merge from server_browser_ui
3 Years Ago
Change tags UI to be case insensitive because the filters are not Clean up some leftover bits of code
3 Years Ago
Merge from main
3 Years Ago
Merge from world_config
3 Years Ago
Initialize connection to nexus before loading the map scene to fix level convars not applying Include a hash of the world config string (if set) in the nexus map image key Trim lines in RunFile just in case they have leading whitespace
3 Years Ago
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3 Years Ago
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3 Years Ago
portal setup
3 Years Ago
baseline, merge from worldpositiongeneratorimprovements
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Catch exceptions in nexus init coroutine to try and handle boot failures better
3 Years Ago
Fix assertion condition when getting world config from nexus
3 Years Ago
3 Years Ago
World config toggle for rivers
3 Years Ago
material tweaks to ao
3 Years Ago
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3 Years Ago
Fixes
3 Years Ago
Fixes
3 Years Ago
Refactor/handle playing taking multiple actions during their turn properly
3 Years Ago
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
3 Years Ago
Revert debug card choices
3 Years Ago
More general WIP
3 Years Ago
Prefab blacklist / whitelist implementation
3 Years Ago
Merge from static_group
3 Years Ago
Merge from copydebuginfo
3 Years Ago
Build compile fixes
3 Years Ago
Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu Won't display in hardcore mode
3 Years Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
3 Years Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
3 Years Ago
Fixed dynamic mouse cursor not working in main menu
3 Years Ago
Card game player widget card count is now dynamic (previously hard coded to two cards). Implemented "split" action.
3 Years Ago
More mesh toggle fixes
3 Years Ago
Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
3 Years Ago
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
3 Years Ago
Merge from world_config
3 Years Ago
Merge from main (redoing last one)
3 Years Ago
Merge from main
3 Years Ago
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
3 Years Ago
fixed missing cached texture
3 Years Ago
ported over material and skinning tweaks to correct branch