122,423 Commits over 4,048 Days - 1.26cph!
Fixed xmas event not trigging
Potentially fixed XOR switches sending a brief burst of energy during server restarts
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
Check and adjusted max velocity estimate
Fixcars now supplies max fuel again
First pass on a popup showing what resources are missing when repairing an entity with the hammer
Generalised 'fixcars' console command. Now repairs and refuels *any* nearby vehicle (boats, subs, helicopters, etc). Reduced amount of fuel it adds from max to 100.
Fixed snowmobile gibs not showing the damage texture
A bit more health for snowmobiles
Fixed Tomaha gibs, set snowmobile health, set up damage texture effect for both snowmobiles. Simplified damage renderer usage across all vehicles.
Fix error when viewing a viewmodel in the workshop submit screen
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Improved snowmobile foot IK
Remaining inland sculpts sans treatment plant area
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
Team mates in close range now update their position on the map in real time
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Snowmobile rear passenger mount added and set up
UIScale is now a client only component
Community UI is now scaled by the players UI scale setting
Snowmobile driver eye pos + mount pos adjustments
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
Snowmobile driver IK setup
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
Deleted a bunch of AI test scenes
Enabled xmas events
Enabled icewall craft
Updated airdrop event
Protocol++
Enabled xmas craftable tree
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Enable head movement on sofa seat
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook"
Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle
Removed overrides on ModularCarSeat
Converted all existing prefabs to get identical behaviour
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem)
Works with Tool Cupboards, Code Locks and AutoTurrets
Added global.breakclothing for testing, breaks all clothing equipped by the player
Added support for a sfx to play when an item of clothing is broken
Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
Fix reference to _mounted on the client side
Revert
66778 ("Remove unused overrideMountedLookAt"), integrate overrideMountedLookAt into the updated HeadIK method.
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity
Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it
Using "ent who" on a camper module will print out these details for all of the attached bags
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Inland sculpts around new cliffs