reporust_rebootcancel

133,112 Commits over 4,293 Days - 1.29cph!

7 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
7 Years Ago
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
7 Years Ago
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
7 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
7 Years Ago
Compile fix
7 Years Ago
Made DeferredMeshDecal obsolete
7 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
7 Years Ago
Stipped out decal system (apart from DeferredDecal component)
7 Years Ago
Deleted unused components
7 Years Ago
Added WhatUsesThis
7 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
7 Years Ago
Profiling
7 Years Ago
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
7 Years Ago
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
7 Years Ago
[D11] define fix
7 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
7 Years Ago
[D11][UI] Added Language translation options
7 Years Ago
[D11] Temp hack to prevent military tunnel selection in map generation
7 Years Ago
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
7 Years Ago
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
7 Years Ago
[D11] When toggling GodMode on, also refill health/hunger/thirst.
7 Years Ago
[D11] stripped map file
7 Years Ago
[D11] Performance test - stripped map
7 Years Ago
Reworked out of bounds volumes at Outpost because flying machines now exist compound scene2prefab
7 Years Ago
[D11][#2438] Fixed issue with head look
7 Years Ago
Fixed accidently pressing "Create Team" while dropping items on low resolutions
7 Years Ago
[D11] win64 switched to use old unity input system
7 Years Ago
Fixed the weekly game breaking typos
7 Years Ago
True size cargoship map marker
7 Years Ago
7 Years Ago
working prefab setup
7 Years Ago
7 Years Ago
Rest of miltunnels conversion. S2P. Lightfab fix.
7 Years Ago
[D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
7 Years Ago
merge from main
7 Years Ago
[D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
7 Years Ago
Buncha cull distance fixes.
7 Years Ago
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
7 Years Ago
[D11] [UI] Fixed coordinates Y and Z being mixed up.
7 Years Ago
Conversion progress More built in shadow culling
7 Years Ago
[D11][UI] Server reporting cool down
7 Years Ago
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
7 Years Ago
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
7 Years Ago
[D11] Enable new unity input system
7 Years Ago
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
7 Years Ago
Stripping test
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
[D11] Updated Large Medkit to allow healing other targets