129,010 Commits over 4,140 Days - 1.30cph!
Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
Disabled impostor shadows for now; needs single-pass cascade fix
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
[D11] Change to checkout scm so we can poll
Re-enabled impostor shadows + couple of small tweaks
[D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
[D11] Try adding PS4 build and use proper root so we can poll
[D11] Take it back out for now
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications
added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
Anim events, worldmodel game prefab
Reapplying changes from unity_2018.2.0 branch
sam site turret base files before anim/rigging
Fixed impostors NRE on unsupported platforms
Fixed NRE properly this time
[D11] Use a different version of unity for console
Fixed NRE in ReactiveAimsAtTarget.
[D11] Add a new Jenkins build method for D11
[D11] Debugging why MINIUDP is getting passed
[D11] Turn of console builds
[D11] Some fixups for d11 console build
[D11] Some more debugging of commandline stuff
Merge from unity_2018.2.7
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable)
Paged UI implementation
Crafting and inventory screens changes.
Placeholder icons for button prompts
Additional UI WIP Files
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer
[D11][UI] Added missing prefab and fixed issue with editor build settings
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
greatly reduced corn and pumpkin fruiting life length
sam site turret final files + anim and prefab setup
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
Attachements and anim event work