199,294 Commits over 4,140 Days - 2.01cph!
Tab buttons will toggle if already active
Reinstating changes that didn't come through the verge, due to the revert in #5243
Fixed global generic prompt not working
aiming at plants now shows a bunch of information about their state
Jogging actually drains some stamina, and not half a % per minute.
Fixed needs glow
Fixed item tooltips
removed empty condition group
Gathering Goal on Hunting module now checks if we're already cooking
Corpse cooking AI should check if the corpse is skinned or we have the tools to skin it
Context menu
Crafting window tweaks
Changed interaction trace back to radius 0, causing it to use the raycast again instead of spherecast. This fixes some doors returning the building they're in as the interactable, missing the door interactable and making it unopenable.
Fix missing NPC interactable assignment that was stopping NPCs from working
Close any open doors at end of round
Players labels now based on the more generic IsAlly instead of just on gang affiliation
Added wood supply consideration to woodcutter module and made it actually consider wood and not stone
Unit inspector tweaks
Crafting widget
Context menu
Added required stone and wood per group member fields for supplies scoring
Entities can be flagged for player command/interaction
Dispensed items now flagged for player command if the dispenser is.
AI data for filtering by flagged.
People will now only gather items when getting materials for building or fire
Added jobs to UnitInspector
SelectedUnit layout tweak
UI files
Attribute color mods
adding avatar body materials/textures
Resources can define a job required to harvest them.
Filtering by flagged will exclude flagged resources for which the unit doens't have the correct job.
UnitWidget
SettlementinfoWidget
Art files.
Player indirect commands widget
Placeholder icons on unlocks
Resource command types data
Fix errors when second player connects. AddClientNetworkUser needs to be called before OnClientInitialize
StatBar sorting potential fix
Fixed un assigned tweener causing NRE
Indirect interaction cleanup
More indirect command progress
Added general harvest cmd
made first spit upgrade visually build
Don't none the indirect command after a command