199,293 Commits over 4,140 Days - 2.01cph!

7 Years Ago
12 icon support on the unit inspector widget. spacings and stuff on the settlement inspector.
7 Years Ago
Paperdoll shadow fix.
7 Years Ago
Fixed indirect command cancel not working (escape/RMB)
7 Years Ago
Network++
7 Years Ago
Updated hightlighter plugin
7 Years Ago
NRE fix
7 Years Ago
Command designation icons position above ground, not entity bounds
7 Years Ago
NRE fix
7 Years Ago
Only generate settlement level activity after level 1
7 Years Ago
Context menu fixes, command sound hookup
7 Years Ago
UnitInspector Icons
7 Years Ago
Fucked off player controller get root entity as we already collate smartobjects
7 Years Ago
Preview scene, RT fix
7 Years Ago
Interaction in car error fix
7 Years Ago
Removed settlement level 3 upgrade addon for now
7 Years Ago
Various harvesting AI changes
7 Years Ago
Default item quality = average
7 Years Ago
Fixed issue with safe emptying
7 Years Ago
Hopefully fixed bad research icons
7 Years Ago
Added Needs Tool activity (but didn't hook it up to goal failure)
7 Years Ago
Some item preview files Saved the preview_editor scene because it has male and female for clothes rendering
7 Years Ago
gameready true on legs fabric
7 Years Ago
Icon assignments.
7 Years Ago
Player command sounds More context menu
7 Years Ago
Missing icons. UnitInspector icon rendering fix.
7 Years Ago
Set up a test map and game mode for Matt to play with pro builder.
7 Years Ago
Replaced context menu with radial
7 Years Ago
new draft piece added
7 Years Ago
UI save
7 Years Ago
subtract 16945 (wrong repo)
7 Years Ago
Fixed command validity checks
7 Years Ago
Added runtime rust/standard impostor shader
7 Years Ago
Disabled group of immigrants event Increased min join interval Stick and stone piles require job/commands Added raycast background blockers to unit and settlement hud widgets to stop tooltips popping awkwardly Fixed PlayerCommandWidget NRE
7 Years Ago
Network++
7 Years Ago
Fixed speed control buttons taking keyboard navigation
7 Years Ago
Handle potential NRE in Ownable.ClearOwners
7 Years Ago
Version++
7 Years Ago
Testing budgeted trigger evaluation coroutine, wrapper ThreatPerceptionCondition is better
7 Years Ago
Fixed bad trigger eval
7 Years Ago
Player cam profiler hooks
7 Years Ago
Prompt prefab fix
7 Years Ago
Triggers cache valid unit classes for evaluation based on their usage in Effects
7 Years Ago
Composter mesh and textures
7 Years Ago
UnitCraftingWidget -> CraftingOrderList, managed by UnitFrame
7 Years Ago
People will now only harvest flagged resources. Removed a bunch of AI rendered useless by this change and made some fixes to make it all work.
7 Years Ago
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs.
7 Years Ago
UnitFrame fixes
7 Years Ago
Piles revert
7 Years Ago
fixed bug with plant age disappearing display plant yield
7 Years Ago
missing file