132,999 Commits over 4,293 Days - 1.29cph!
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Add ImmortalExceptDecay protection type
Decay modules before decaying chassis
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Add spawnat to spawn with world position and angles (instead of a direction vector)
Removed waterlogged ReturnToSpawn. We can use decay for that instead
Added basic chassis decay
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Don't zoom item icon UI if the slot is not selectable
Remove health from chassis as discussed. Updated vehicle lift editing panel.
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Fix not being able to wake up if player died while chat was open
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Remove test repel trigger
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Command to get map markers
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Disabled ScaleWithLargeMaps on some spawn populations
Added ScaleWithLargeMaps toggle to spawn populations (can be unchecked to stop scaling a population beyond 4k maps, for example makes sense for vehicles and certain loot since their count is balanced for server pop and not map size)
[D11][#3444] Cherry-picking the "server fall" feature from the main branch to fix the hovering wounded players.
Bug description: If a Player is downed/placed into a wounded state whilst jumping, they will float in the air whilst in the downed state.
[D11] Airfield hanger numbers shadow casting fix and hangar door smoothing groups fix
Reverted changes to mounting.
[D11] Revert my old change to Poolable - fixes screen shake issue
[D11][UI][#3517] Fixed selected item not showing blueprint name [#3519] Fixed research table not refreshing when placing item inside
Added striprig to a bunch of animals
[D11] Further Material Tweaks
more composter prefab updates
Craters map - initial build
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip