128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Actually fix login notifications being sent when respawning
                
                
                
                
             
         
        
            
            
            
                
                Switch back to content.bundle
Load content while generating world
                
                
                
                
             
         
        
            
            
            
                
                Prefab bundles using FileSystem_Warmup's exclude filter
                
                
                
                
             
         
        
        
            
            
            
                
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                ▊▄▄▄▅ █▉▅▆▊█▅█▍ ▄▄▋█▌▍▉▇▆▉ ▇▋▌ ▍▉▆▌ ▊██▇ ▅▄▉▉▊▄▄▍▄▆▅▉▌▄▋▉█▉█▇▇ (▌▉▋▇▊▉▊ ▍▋▌)
                
                
                
                
             
         
        
            
            
            
                
                More fixes
Ship interior profile
                
                
                
                
             
         
        
            
            
            
                
                Fixing the winding order on flattened mesh. Integrated the baker into the chunk test.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fix for see through water when jumping / alt look while on a boat
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for satchel charge fuse sound ignoring mixer (TRC fail)
                
                
                
                
             
         
        
            
            
            
                
                Tambourine updates - 
added player shake anim, 
updated vm shake anim to match current audio
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for headshot sounds ignoring mixer (TRC fail)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Whoops, These are the Assets\Content\Props\small_junk
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Scaling on Helicopter Gibs, Assets\Content\Props\small_junk LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11] Set up some LOD Groups in bundled\Prefabs and Prefabs\Deployable
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] +  prefabs/deployable - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + bundled\prefabs\radtown - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Set up missing LOD Groups in Content\Nature and LODs for 2 vehicles
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Content\Props\Helicopter_parts LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\nature\dunes - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                [D11] rebuilt manifest after conflict
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\nature\driftwood - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                Localization, InventoryItems
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                Throw exception properly if assets/skins.asset not found
                
                
                
                
             
         
        
            
            
            
                
                Do prefab warmup in FileSystem_Warmup
Call FileSystem_Warmup in benchmark/demo for parity
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] another merge from D11 2019.1 branch (from 42967) untested.
                
                
                
                
             
         
        
            
            
            
                
                Don't forget to include the GameManifest in the bundles
                
                
                
                
             
         
        
            
            
            
                
                Extracting all maps out of the gbuffer.
                
                
                
                
             
         
        
            
            
            
                
                Camera override + example assets
                
                
                
                
             
         
        
            
            
            
                
                [D11] Potential fix for crash on joining server
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] Fixed Assets\Content\Props\door_barricades_static
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Update controller images.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Asset fix for missing soil renderer
                
                
                
                
             
         
        
            
            
            
                
                Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.