reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11][UI] Cleaned up create server code of some removed options
6 Years Ago
[D11][UI] Cleaned up create server code of some removed options
6 Years Ago
[D11] [UI] Game Version retrieval tweak.
6 Years Ago
[D11] [UI] Game Version retrieval tweak.
6 Years Ago
[D11] [UI] Increase navigation bar font size.
6 Years Ago
[D11] [UI] Increase navigation bar font size.
6 Years Ago
Fixed r/w on a couple of collider primitives
6 Years Ago
Fixed r/w on a couple of collider primitives
6 Years Ago
merge sound import settings
6 Years Ago
merge sound import settings
6 Years Ago
Adding Profile Analyzer to package manager.
6 Years Ago
Adding Profile Analyzer to package manager.
6 Years Ago
[D11][UI] Removed side inventory from crafting screen
6 Years Ago
[D11][UI] Removed side inventory from crafting screen
6 Years Ago
[D11] Green keycard spawn [DEBUG]
6 Years Ago
[D11] Green keycard spawn [DEBUG]
6 Years Ago
Sound import settings possibly causing a few small hitches
6 Years Ago
Sound import settings possibly causing a few small hitches
6 Years Ago
Scene setup
6 Years Ago
Scene setup
6 Years Ago
[D11][UI] Default create server prefab to deactivated
6 Years Ago
[D11][UI] Default create server prefab to deactivated
6 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
6 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
6 Years Ago
Player preview fix
6 Years Ago
Player preview fix
6 Years Ago
[D11] Delayed on group destroy changes
6 Years Ago
[D11] Delayed on group destroy changes
6 Years Ago
Fixed cave roots r/w; uses batching
6 Years Ago
Fixed cave roots r/w; uses batching
6 Years Ago
Deferred shaders only
6 Years Ago
Deferred shaders only
6 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
6 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
6 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
6 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling