126,617 Commits over 4,109 Days - 1.28cph!
[D11][UI] Cleaned up create server code of some removed options
[D11][UI] Cleaned up create server code of some removed options
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Increase navigation bar font size.
[D11] [UI] Increase navigation bar font size.
Fixed r/w on a couple of collider primitives
Fixed r/w on a couple of collider primitives
merge sound import settings
merge sound import settings
Adding Profile Analyzer to package manager.
Adding Profile Analyzer to package manager.
[D11][UI] Removed side inventory from crafting screen
[D11][UI] Removed side inventory from crafting screen
[D11] Green keycard spawn [DEBUG]
[D11] Green keycard spawn [DEBUG]
Sound import settings possibly causing a few small hitches
Sound import settings possibly causing a few small hitches
[D11][UI] Default create server prefab to deactivated
[D11][UI] Default create server prefab to deactivated
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
[D11] Delayed on group destroy changes
[D11] Delayed on group destroy changes
Fixed cave roots r/w; uses batching
Fixed cave roots r/w; uses batching
[D11] ogd time based version, commented out for now
[D11] ogd time based version, commented out for now
[D11] Adds code to flush the OGD list
[D11] Adds code to flush the OGD list
[D11] [UI] My Stats page implementation in all areas it's used.
[D11] [UI] My Stats page implementation in all areas it's used.
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling