116,410 Commits over 3,987 Days - 1.22cph!
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
Expanded waypoint set for NPC test spawn on Cargo Ship.
NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
[^] Updated Meta Files for Xbox and PS4
[D11] Pie menu Define fix
[D11] We need to copy the ServerBundles
[D11] Fix linux server compile
Feet better align with eyes for NPCs on Cargo Ship.
climb functionality which somehow works
More player LookingAt fixes
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
[D11] Preserve existing platform settings
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Try polling from master and add in server builds
More work on NPCs on the Cargo Ship.
[D11] Check every X mins for changes to kick off build
hot air balloon basket files backup
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
[D11] Fix ps4 ortho basis assert
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11] Log notification point
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
Client side ragdoll objects are parented correctly (fixes physics drag effect)
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
[D11] Try the notifications
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
[D11] Remove jenkinsConfig
[D11] Set some compile options if builds are release/debug
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
Fixed path following of A* paths for Scientists on Cargo Ship.
[D11] crunched textures, compressed animations, a few other fixes for the demo build.