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134,265 Commits over 4,444 Days - 1.26cph!

6 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
6 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
6 Years Ago
Yield pool basic implementation
6 Years Ago
[D11][3450] Adjusted outline shader.
6 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
6 Years Ago
merge from main
6 Years Ago
merge from shotguntrap_cave_fix
6 Years Ago
protocol++
6 Years Ago
[D11] Demo record/playback for DTLS
6 Years Ago
Cockpit icon update to latest model
6 Years Ago
Module/chassis item description edits
6 Years Ago
Added UI infobox data for vehicle chassis and modules
6 Years Ago
fixed manifest
6 Years Ago
updated textures, tweak conditional adding WIP module
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
6 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
6 Years Ago
Make craggy day again
6 Years Ago
Close the report dialog when escape is pressed
6 Years Ago
Fixed batchgroup clearing
6 Years Ago
Material tweaks
6 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
6 Years Ago
Fix missing dispose of the player state database
6 Years Ago
New pine tree saplings Dead pine trees
6 Years Ago
Merged most of each cells update into a single process, removing some cause of update delay and spikes.
6 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
6 Years Ago
[D11] Smoothing groups on wooden crates fix
6 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
6 Years Ago
[D11] Rock LOD Updates.
6 Years Ago
Water requirement gene balance tweak
6 Years Ago
More water changes
6 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
6 Years Ago
Visual calc tweak
6 Years Ago
Missing protobuf file from FarAwayTree refactor
6 Years Ago
merge from skeleton optimizations/Hitbox System
6 Years Ago
Potato world population spawning.
6 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
6 Years Ago
Final tweaks before S2P
6 Years Ago
Merge from main
6 Years Ago
[D11] + Manifest updated for new prefab
6 Years Ago
[D11] + Replaced missing helicopter in Airfield
6 Years Ago
Added sprinkler gibs model
6 Years Ago
Cleanup
6 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
6 Years Ago
Storage module now drops contents on death
6 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
6 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
6 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
6 Years Ago
Updated vehicle lift icon as well
6 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)