116,016 Commits over 3,959 Days - 1.22cph!
Log warning when NPC spawns without any loadout.
reduced water junkpile spawn rate
Updated Hapis spawns
Water junkpiles now spawn on Hapis
Added kneeling version of 360 anim to player controller
Added deadzones to anim
prefabs and asset setup for facial hair 04
Refinery lootpanel update
Phrases
IOR prevention on loadout in NPCPlayer.
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Beech and oak color tweaks / material tweaks
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Fixed the tree minigame on beech trees
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generic glass texture tweak
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Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
took some shine out of dark variant materials and removed backup materials from main
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dynamic grass and grass terrain splat brightness alignment
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
rebuilt sound lengths
protocol++
water junkpiles
LOS checks now include vehicle_movement
missing icons
merge from main/mix-finalization
Changed particle lighting to ignore main lights when inside or underground
Touched relevant shaders
weird angle temp fix (maybe)
Fixed skin shader hair caps normal calc
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
buoyancy / water fixes for caves (eeek)
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful