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115,917 Commits over 3,959 Days - 1.22cph!

7 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
7 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
7 Years Ago
rough pass at multiple players in vehicles
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Added high precision toggle to probex
7 Years Ago
4 New caves Added collapsed tunnel (WIP Northen small monument) Added road signs Site A tunnels now have radiation 2 New recycler locations
7 Years Ago
merge from main
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
7 Years Ago
merge from main
7 Years Ago
first pass
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
Access cards files - textures/models/prefabs
7 Years Ago
merge from main
7 Years Ago
Hapis progress
7 Years Ago
ocean/river mats values
7 Years Ago
Ocean material values
7 Years Ago
Extracted triangle walls from roof building blocks
7 Years Ago
backup
7 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
7 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
7 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
7 Years Ago
Increased max windx zones to 8; max range to 1000m Touched relevant shaders Reset windx zone manager on join server Updated wind.prefab
7 Years Ago
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm) Updated wind.prefab with new components; tweaked default WindZone to match previous anim Touched relevant shaders Nuked GlobalWind component
7 Years Ago
Fixed rand/biome tinting on core/foliage billboard to match main shader
7 Years Ago
NRE fix
7 Years Ago
tweaked chainsaw position when attacking
7 Years Ago
ch47 client collider
7 Years Ago
ch47 client collider
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
7 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
7 Years Ago
Fixed probex errors when switching server
7 Years Ago
Hapis progress
7 Years Ago
Oak fixes
7 Years Ago
Fixed probex on standalone build Restored water probex reflections
7 Years Ago
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
7 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
7 Years Ago
Switched birch tree render lod scripts to tree lod
7 Years Ago
Probex broken on standalone build; temp reverting to alu refl
7 Years Ago
Added TOD cloud bilboard far shader replacement for single pass probex Added water specific reflection probex w/ 1s update interval Cleaned up probex shaders Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material Updated ocean, lake and river materials for new PBS brdf and water surface transparency
7 Years Ago
ch47 global network broadcast
7 Years Ago
chainsaw chain direction fixed
7 Years Ago
compile fix
7 Years Ago
Hapis progress
7 Years Ago
merge into main
7 Years Ago
protocol++
7 Years Ago
ch47 destruction, impact damage, servergibs
7 Years Ago
merge from main
7 Years Ago
skin approval