115,915 Commits over 3,959 Days - 1.22cph!
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
Merge from reflection-probe-ex
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
U22 small monument progress
card reader textures/models/LODs/COL and prefabs
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
fusebox and fuse models/LODs/COL and prefabs
fuse box and fuse textures/mats
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
Removed old dead maple tree
Large trees spawn population
Oak prefab tweaks / textures polish / rebaked billboards
Fixed pps2 copystd shader guid
Added essential pps2 taa shaders to graphics always include list
Added "storage" protocol version
Disabled client file cache (test)
Disabled postprocess stack v2 player define setter...
Patched postprocess stack v2 to work with -warnaserr
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
Fixed animals getting stuck in water / along the shoreline.
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Added client file cache corruption detection (+ automatic resolution)
Oak trees / meshes / textures / LOD's / prefabs
Viewmodel Clothing fbx files
Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type
Optimized material property desc using shader property ID instead of name; adjusted material copy
ai.npc_enable 1 by default
Fixed warning Effect.Init - invalid entity.
Cleaned up ai related convars.
First working version of hair cap mask assignment
Enabled hair caps on all relevant skin materials
Added new PlayerModelHairCaps component to head, torso and legs
Tweaked player model rebuild material property block handling
Default npc spawn settings