128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Foliage shader now SRP compatible
 
                
                
                
                
                
             
         
        
            
            
            
                
                tesla coil rapid fire fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                xylophone - player anim and override controller updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated tuba holdtype position and camera view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene & local post profile.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed horse corpses not despawning until looted once
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baked LODs for launchsite warehouses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replacement materials set
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a unassigned LOD material in compound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin material replacement setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for not being able to mount/lead horses which got stuck during a sprint
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 17 vertex shading LODs from launch site added
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                material fixes, skin stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Updated game manifest (Josh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Removal of objects in Trainyard/Scene to prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Core Buildables LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
40525 40520 
40507 40505 
40504 40502 (possibly source of recently introduced client freeze)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210
Implemented cosmetic changes to purchase information page
Implemented price display for TRC 4210
Added ps+ icon to ps4 controler icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from map_improvments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show BenchmarkInfo
Set benchmark report results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory baked LODs 
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] fixed 2 assets with incorrect scaling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Report at the end of the benchmarks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Powerplant objects removed/Scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run benchmarks via Benchmarking class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename ClothingBenchmark scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Giant Excavator - baked LODs rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed flute anims used in player controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                jerrycan holdtype now using lodded model, repositioned
 
                
                
                
                
                
             
         
        
            
            
            
                
                flute override controller changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added diffusion profile material property
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory building scaffolding LODs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] + Water_well_d and water_well_e objects removed/scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch to database2
Move sky settings from BaseSceneSettings to BaseSky
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Water_well_c objects removed/scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] - water_well_b objects removed/scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Merge from art optimisation branch - upped the save protocol number
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for some prefabs missing collision/rendering incorrectly
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from map_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some placeholder instruments we're not going to produce
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more compass cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move compass logic into new UICompass class