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127,028 Commits over 4,109 Days - 1.29cph!

6 Years Ago
[D11] Prevent duplicate stat entries on player inspect screens, and always attempt to show 4 entries (unless a player literally doesn't have 4 in a given category yet)
6 Years Ago
[D11] [UI] Fixed pie menus being susceptible to crashing when opened while pushing the "move" thumbstick in a direction.
6 Years Ago
Improved skinning on mane
6 Years Ago
SendNetworkUpdate_Position profiling
6 Years Ago
More fixes. Scene.
6 Years Ago
Lantern fix.
6 Years Ago
Fixed performance issues caused by DateTime.Now
6 Years Ago
More various stuff. All new light fixtures into the asset farm.
6 Years Ago
[D11] [Audio] Changes the way the ADT sample code brings up and tears down threads... This at least makes sure that the Capture thread does actually stop... the Render thread somehow already managed to stop but I've changed that around. Despite these changes I'm still seeing edge case crashes in a M$ .dll with no symbols... not exactly sure what this is.. it looks like its some .NET reference to an object that's been destroyed maybe as its happening when we pull the headset when its rendering.
6 Years Ago
Stuff spawned with entity.spawn always faces the camera
6 Years Ago
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
6 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
6 Years Ago
More conversions. Some cleanup.
6 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
6 Years Ago
Testing silly buoyancy optimization
6 Years Ago
[d11][Audio] Replaced Crafting complete Sound.
6 Years Ago
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
6 Years Ago
Fixed IndexOutOfRangeException on reconnect
6 Years Ago
Cherry picking 36759 and 36784
6 Years Ago
Packet handling profiling
6 Years Ago
minicopter culling and better LODs
6 Years Ago
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
6 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
6 Years Ago
Simple clouds
6 Years Ago
Try moving pipeline into resources
6 Years Ago
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages). The 'trying to connect' popup is protected from being overridden in this way.
6 Years Ago
[D11] User management xb1 update WIP
6 Years Ago
Removed some initial global tree snapshot overhead
6 Years Ago
Scene backup
6 Years Ago
Fixed initial global tree snapshot not working
6 Years Ago
More
6 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
6 Years Ago
Missing file.
6 Years Ago
Various light related. Better exterior exposure. Generic yellow SSS profile.
6 Years Ago
db shotgun worldmodel prefab lod fix
6 Years Ago
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player. Quick layout fix when showing the killer weapon of a dead player.
6 Years Ago
[D11][UI] Reenable f1 in editor
6 Years Ago
Merge from global_trees
6 Years Ago
Network++
6 Years Ago
Merge from main
6 Years Ago
[D11] Update xb1 unity plugins to latest XDK
6 Years Ago
Organized the light fixtures folder. Moved obsolete ones into /deprecated/ for phasing out. Scene backup
6 Years Ago
fixed crate marker sending too many network updates
6 Years Ago
minicopter sleep fixes
6 Years Ago
potential NRE fix
6 Years Ago
minicopter optimizations
6 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU