115,893 Commits over 3,959 Days - 1.22cph!
tweaked chainsaw positioning when attacking
spas12 prefabs and sounds
Fixed skybox mismatch with reference
Fixed base env reflections
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed reflections, added notes
Added reflection probe extension (wip)
More flexible Scientist spawns.
Missed one distance to sqr distance convertion
Slight improvement to scientist reload on spawn
Birch trees textures and material
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
water purifier can no longer be placed on barbecue
All signs, banners, frames now repairable
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script to help control various special fx / sounds on the chainsaw
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tweaked uv3 on heads for better facial hair capmask reexported playermodel
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Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
uv 2 and 3 changes to playermodel
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
More info for print_skins
Log warning with workshop ID when skin download failed / timed out
altered the chansaw prefab lod method
chainsaw wm fbx + lods/prefab
chain mat adjustment
Scientists now react to gunshots
merge from 'naturefoliage to corefoliage'