115,502 Commits over 3,959 Days - 1.22cph!
Restored culling stats display; editor-only
▍▍▄▋▍ ▍▉▉▌█ ▇█▄▅▌▉▄ ▉▌▍▇▋
Fixed roads / powerlines getting interrupted by rivers
▉▌▅█▆ ▊▌▄▆▉▉▌ ▅▋▍█▇█▍ ▅▋▉▉▍
Updated Apex AI to 2017.2
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
toptier half wall block models/col/gibs - block prefab updated
metal half wall block models/col/gibs - block prefab updated
stone half wall block models/col/gibs - block prefab updated
Don't let OutputHandler.OnMessage throw exceptions
wood half wall block models/col/gibs - block prefab updated
First attempt at stopping animals from attacking through walls.
Updated plugins with new Unity libraries
Renamed culling.lodcomp to culling.world; enabled by default
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp
twig half wall block models/col/gibs - block prefab updated
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
Fixed construction parts disappearing under culling.lodcomp
Fix for dark sign painting UI (attempt two)
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
Added UnityPackageManager to ignore.conf
python skinnable
manifest
updated bunch of files
Added instancing support to devWorldCoord shader
Admire animations - adding more to DB
Force nav_wait to false in editor.
FIxed NRE on decay entities without decay component
Fixed indirect reflections on hair shader
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
junkyard progress backup - heli parts prefab/colliders cleanup
Tweaked wall secondary stability socket volumes
Added neighbour socket to low (1/3) walls
Prevent half height offset wall stacking
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
Added one missing half wall deploy volume