reporust_rebootcancel

115,491 Commits over 3,959 Days - 1.22cph!

7 Years Ago
Added culling debug mask Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default) Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
7 Years Ago
phrases
7 Years Ago
Merge from main
7 Years Ago
merge from main
7 Years Ago
Proper fix for player preview shaders
7 Years Ago
merge into main
7 Years Ago
invisible player preview fix GEqual
7 Years Ago
candlehat hotfix
7 Years Ago
tree game optimization
7 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
7 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
7 Years Ago
skin approval
7 Years Ago
map fixes for mod support
7 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
7 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
7 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
7 Years Ago
Fixed crash on DrawMeshInstanced by using an empty material block
7 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
7 Years Ago
Merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
Added cap base color override option to hair dye
7 Years Ago
Updated conditional model test of the bottom roof piece
7 Years Ago
Zoom tooltip fix
7 Years Ago
Merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
Player preview protection tooltips
7 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
7 Years Ago
radiation clothing information panel fix
7 Years Ago
Netting has larger ladder volume to allow climbing over frames
7 Years Ago
Spinner bug fix
7 Years Ago
Network++
7 Years Ago
junkyard progress backup
7 Years Ago
small tree bounds fix
7 Years Ago
seed info panel
7 Years Ago
▊▉▇▉ █▅▊▋▋▍
7 Years Ago
7 Years Ago
▋▅▋▍▇▌ ▉▋ ▍▊
7 Years Ago
tree bonus marker hit sound tweaks
7 Years Ago
Compile fix
7 Years Ago
added weapon modification information panel fixed alpha blend issue with player preview when closing inventory menu
7 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
7 Years Ago
▌▍▌▆▄▅▆▋
7 Years Ago
improved watersplash on rocks effect
7 Years Ago
tweaked a bunch of impact f/x
7 Years Ago
explosives information panel
7 Years Ago
compile fix
7 Years Ago
clothing arrow protection unified with bullet protection
7 Years Ago
armor information displays in crafting window
7 Years Ago
TAA alpha stabilization (player_preview)
7 Years Ago
compile fix color change for overlay again