reporust_rebootcancel

106,559 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Merge from main
8 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
8 Years Ago
Grass material to new shader
8 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
8 Years Ago
loot through walls/flame spawn fix
8 Years Ago
Missing gibs for the water well - prefab update
8 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
8 Years Ago
Fixed being able to repair things with just wood
8 Years Ago
Prefab updates
8 Years Ago
Repair module cleanup
8 Years Ago
Compile fix
8 Years Ago
Protobuf generate
8 Years Ago
OSX protobuf generate script
8 Years Ago
Added revz toggle; default off Made some code revz agnostic
8 Years Ago
Moved constant param computation to cpu; reduced per-vertex alu Fixed remaining sky issues Fixed incorrect near plane
8 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
8 Years Ago
Matched bone scaling to what it was pre-patch
8 Years Ago
Merge from main
8 Years Ago
Removed unused file
8 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
8 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
8 Years Ago
mix tweaks
8 Years Ago
Nework decay timer to client as well
8 Years Ago
8 Years Ago
Tweak
8 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
8 Years Ago
RUST-856, maybe
8 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
8 Years Ago
fixed the player_model to use the proper animation controller
8 Years Ago
tweak the playback speed for some animations
8 Years Ago
fixed sleeping orientation so it aligns with terrain better
8 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
8 Years Ago
damn it..
8 Years Ago
added footstep sounds to all the sprint animations
8 Years Ago
re-added censorship
8 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
8 Years Ago
pivot orientation was reset on fishtrap gibs
8 Years Ago
remove debug.log calls
8 Years Ago
Fix rain surface ambience not playing
8 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
8 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
8 Years Ago
Updated the fishtrap size (-25%)
8 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
8 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
8 Years Ago
Merge from main
8 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
8 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
8 Years Ago
Fixed speedup when moving diagonally
8 Years Ago
Fixed NoShadows benchmark
8 Years Ago
Small AudioMixer tweak