reporust_rebootcancel

115,248 Commits over 3,959 Days - 1.21cph!

8 Years Ago
merge from main/music-v2-merge
8 Years Ago
merge from main
8 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
8 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
8 Years Ago
codegen
8 Years Ago
merge from main
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Merged from main
8 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
8 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
8 Years Ago
Added Parallel.Call
8 Years Ago
viewmodel organisation - clean exports for vm
8 Years Ago
Merge from main
8 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
8 Years Ago
Forgot one
8 Years Ago
Some better class naming for central ai systems
8 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
8 Years Ago
Merged from main
8 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
8 Years Ago
Updated merge with how we do things on branch.
8 Years Ago
Merged from main.
8 Years Ago
cleanup
8 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
8 Years Ago
ore nodes new files & prefabs
8 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
8 Years Ago
fixed issue with semi auto pistol vm deploy animation
8 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
8 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
8 Years Ago
fixed bradley gib NRE
8 Years Ago
Subtracting all AI experiments
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
jsons
8 Years Ago
skin approval + icons manifest
8 Years Ago
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8 Years Ago
fixed hazmat suit colors
8 Years Ago
bradley work
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
Added water culling volume to launch site basin
8 Years Ago
Updated some detailed colliders to the new versions
8 Years Ago
Merge from main
8 Years Ago
Merged from main
8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
Detailed stair collider preparations
8 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
8 Years Ago
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