115,667 Commits over 3,959 Days - 1.22cph!
progress
launch_site floodlights greybox
Replacement radtown stuff
lowered cost of netting
stuck objects/decals on spinner actually spin
Added fuzz mask option to cloth shaders
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
first cover pass around core
Launch site greybox progress + puzzle layout
Enabled entity pooling for tool cupboards
Enabled entity pooling for sleeping bags
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling on furnaces, campfires and light sources
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Boar/Chicken/Wolf boilerplate
Bunker door prefab and placement
Attack/eat position fixes
Added PlaySound to animal animators
Animal attack/eat sounds
Bolt rifle world model re-creation
airfield unreachable door barricade, line of sight culling fixes
Airfield underground culling volumes setup
Foliage wind anim support for mesh batching
fix for map drawing not loading properly
Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
fixed spinner wheel occlusion
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
added small refinery to both harbors
fix for NRE when applying sign update after sign was destroyed
Fix missing silencer attach audioclip ref
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
fixed spinner placement hovering