115,875 Commits over 3,959 Days - 1.22cph!
Verbose batching (level 1)
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Fixed invisible LR-300 worldmodel issue:1586
Batched meshes contain xz position offset in zw channels of uv1
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Cherry picking ignore.conf
3rd person sitting animations
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
tweaked the offset for the thompson viewmodel holosight addon
double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
tweaked guitar worldmodel position + materials
3rd person anims for guitar
revolver 3rd person animations
Fixed cull distance calc using local eyes instead of cam pos
Merge from culling-changes branch
reverted the changes that i accidentaly stomped out ( Python / P250 )
fixed accidental SAR damage nerf CC ShackyHD
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Stag ragdoll isn't spazzy
Fixed NRE
Stag doesn't eat meat
Deleted 56 alternate stag foostep sounds
Fixed LDR rendering in player preview
Fixed graphics water quality slider having no effect
AmbienceManager underground check perf fix
fixed harbor 2 not showing on map
fixed harbor 2 not displaying on map
fixed rock sounds in 3rd person
Rubble piles occluder fix
Fixed map filename regex failing to find matches on Windows due to the path separator