reporust_rebootcancel

132,987 Commits over 4,293 Days - 1.29cph!

6 Years Ago
videoout tests
6 Years Ago
engine/power setup
6 Years Ago
Ship progress. Light fixture tweaks.
6 Years Ago
Info command, run things on the right thread
6 Years Ago
Update indexed position using MessageType.EntityPosition
6 Years Ago
Don't create gibs while scrubbing Destroy all gibs when scrubbing Updated testdemo Don't show loading screen when dying/respawning in demo Fixed effect recycling when scrubbing
6 Years Ago
Recycle effects when scrubbing Don't create effects when scrubbing Don't process signals when scrubbing
6 Years Ago
Other files
6 Years Ago
Setup, connecting, and handling commands
7 Years Ago
Play/Pause controls
7 Years Ago
▊▍▋▆▄▇ █▄▉▄█▉▇█
7 Years Ago
UI, Timeline, keyframes, scrubbing
7 Years Ago
7 Years Ago
Scene/ship wip
7 Years Ago
7 Years Ago
progress ai setup
7 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
7 Years Ago
More mat fixes.
7 Years Ago
Cargoship material pass and unused file cleanup.
7 Years Ago
Demo indexer boilerplate
7 Years Ago
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
7 Years Ago
Added Panini projection to BaseSceneSettings Smoother SSR ramping
7 Years Ago
Cargoship conversion WIP.
7 Years Ago
read/write enabled on some collision objects for navmesh generation
7 Years Ago
Fixed easter overlay in demos Fixed team overlay in demos Fixed showing wrong vitas in demos Fixed compass not working in demos
7 Years Ago
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
7 Years Ago
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
7 Years Ago
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
7 Years Ago
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
7 Years Ago
Compile fix
7 Years Ago
Made DeferredMeshDecal obsolete
7 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
7 Years Ago
Stipped out decal system (apart from DeferredDecal component)
7 Years Ago
Deleted unused components
7 Years Ago
Added WhatUsesThis
7 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
7 Years Ago
Profiling
7 Years Ago
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
7 Years Ago
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
7 Years Ago
[D11] define fix
7 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
7 Years Ago
[D11][UI] Added Language translation options
7 Years Ago
[D11] Temp hack to prevent military tunnel selection in map generation
7 Years Ago
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
7 Years Ago
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
7 Years Ago
[D11] When toggling GodMode on, also refill health/hunger/thirst.
7 Years Ago
[D11] stripped map file
7 Years Ago
[D11] Performance test - stripped map
7 Years Ago
Reworked out of bounds volumes at Outpost because flying machines now exist compound scene2prefab