reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

7 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
7 Years Ago
fixed crate map marker weirdness
7 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
7 Years Ago
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7 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
7 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
More fixes for the separate client/server prefabs
7 Years Ago
preview prefab and files
7 Years Ago
Added l96 admire anim, hooked up in animator
7 Years Ago
More robust casting in Apex extensions.
7 Years Ago
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
7 Years Ago
Invoked tick in HTNPlayer made a bit more robust.
7 Years Ago
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps. Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
7 Years Ago
Fixed slightly lower initial frame distance on arrows fired with the bow
7 Years Ago
Server ifdef
7 Years Ago
Fixed cargo ship overriding player's network group when loaded from save
7 Years Ago
merge from main
7 Years Ago
Fixed cargo ship sub entity saving flag disable
7 Years Ago
Cargo ship saves
7 Years Ago
player loot panel slot fix skin approval again
7 Years Ago
Don't bundle disabled scenes
7 Years Ago
skin approval
7 Years Ago
demo playback NRE fix
7 Years Ago
hot air balloon progress backup
7 Years Ago
merge from main
7 Years Ago
[D11] Frontend visual update & support for non-looping carousel
7 Years Ago
Fixed NRE in dynamic cover points.
7 Years Ago
can zoom map out farther
7 Years Ago
Fixed per-platform texture crunch/decrunch in asset fiddler
7 Years Ago
Fixed CreateClone.bat
7 Years Ago
range finding markers on 8x scope
7 Years Ago
fixed cargo ship and its rhib saving
7 Years Ago
Skin bundle update
7 Years Ago
[D11] [UI] Take all items from loot panel action implemented
7 Years Ago
fixed cargo ship rhib and cargo ship saving
7 Years Ago
[D11] Fixes needed for xb1
7 Years Ago
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
7 Years Ago
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
7 Years Ago
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
7 Years Ago
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
7 Years Ago
[D11] Notify of server upload and display version in teams
7 Years Ago
[D11] Test out the server upload
7 Years Ago
Merge from main
7 Years Ago
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
7 Years Ago
Fixed APC projectile speed regression
7 Years Ago
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
7 Years Ago
[D11] Make sure to lowercase the jenkins method
7 Years Ago
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script