126,617 Commits over 4,109 Days - 1.28cph!
Fixed dynamic occludees not updating properly under debugcamera
fixed crate map marker weirdness
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
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[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
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More fixes for the separate client/server prefabs
Added l96 admire anim, hooked up in animator
More robust casting in Apex extensions.
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
Invoked tick in HTNPlayer made a bit more robust.
[D11] supply a specific 1k procmap that fits in memory on ps4, the game won't actually switch over to this until the server side code is committed and the server instance is updated, but at that time we can dispose of the prebuilt maps.
Also I forgot to merge over the change on the milestone branch where the prefab warmup was turned off for now.
Fixed slightly lower initial frame distance on arrows fired with the bow
Fixed cargo ship overriding player's network group when loaded from save
Fixed cargo ship sub entity saving flag disable
player loot panel slot fix
skin approval again
Don't bundle disabled scenes
hot air balloon progress backup
[D11] Frontend visual update & support for non-looping carousel
Fixed NRE in dynamic cover points.
Fixed per-platform texture crunch/decrunch in asset fiddler
range finding markers on 8x scope
fixed cargo ship and its rhib saving
[D11] [UI] Take all items from loot panel action implemented
fixed cargo ship rhib and cargo ship saving
[D11] Fixes needed for xb1
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
[D11] Notify of server upload and display version in teams
[D11] Test out the server upload
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
Fixed APC projectile speed regression
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script