125,756 Commits over 4,109 Days - 1.28cph!
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Added sample fog volume on bandit town
Fixed held entities inside unsaved item containers leaking on server restart
Bandit town navmesh models for wooden walkways
Fixed ambience emitter memory leak + pooling error
Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances
Bandit town heightmap tweaks
Added prevent building volume
Raised wooden walkways to prevent water splashing effects when walking
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Updated Rust.FileSystem to be in line with Rust.World
Fixed recurrent GC alloc in AO2
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
you are here marker always displays ontop of team markers
Optimized LOD distances on various props
Swamp_c dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_a dressing progress
Swamp_a dressing progress
[D11] Additions and fixes for controller
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
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alternative material for clothes on clothing line for some variety.
fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
SDK bundle lookup table fix
Shelves 2, 3 and 3v2 have 150% size increase
Swamp cabins dressing update
Old shelves and variations, prefabs, collision meshes.
disabled compass mipmap again
[D11] new controller layout