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158,244 Commits over 4,566 Days - 1.44cph!

6 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
6 Years Ago
Start of arid revamp
6 Years Ago
grass.maxthreads 8 default
6 Years Ago
Lowered LOD distances on all bushes
6 Years Ago
Skipped LOD0 on arctic and arid grass
6 Years Ago
Skipped LOD0 on temperate and tundra grass
6 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
6 Years Ago
crane magnet cabin update
6 Years Ago
Merge from foliage_optimization
6 Years Ago
bumping up snow ore population density
6 Years Ago
fixed offset on xmas door garland
6 Years Ago
tugboat LOD distances set back to what they were before
6 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
6 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
6 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
6 Years Ago
fixed incorrect walkways shadow mode
6 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
6 Years Ago
sheet metal covers shadow caster material uses alpha mask
6 Years Ago
Use lower LOD for shadow proxies in pipelines
6 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
6 Years Ago
re-applied #60966
6 Years Ago
merge from biome_dependant_foliage
6 Years Ago
BiomeVisuals now supports pooled prefabs / entities
6 Years Ago
Scene to prefab - prefabs only
6 Years Ago
Saplings biome variant prefabs
6 Years Ago
combing monuments for severed prefab links for foliage
6 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
6 Years Ago
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6 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
6 Years Ago
Changed shot list entry to sentence case
6 Years Ago
Fixed having to close a shot before starting a new one
6 Years Ago
Double the animation time for card flips
6 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
6 Years Ago
Merge Main -> CardGames
6 Years Ago
Unsaved
6 Years Ago
Highlight current shot Various fixes
6 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
6 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
6 Years Ago
Ignore TerrainFormer folder in texture import analyzer
6 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
6 Years Ago
Fix camera rotation changing when ending a demo
6 Years Ago
South coast
6 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
6 Years Ago
Fixed shot looping back to start even if loop is disabled
6 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
6 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
6 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
6 Years Ago
Poker: Fix double-showing a result if there are no primary winners