reporust_rebootcancel

127,288 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Fixed some warnings in server path
11 Years Ago
Updated with native modules from build server
zon
11 Years Ago
Fixed bear prefab id.
zon
11 Years Ago
Animals now lose momentum while stationary.
11 Years Ago
Fix for incorrect terrain overlays affecting mostly the path splat Moar parallax in pvt mode
11 Years Ago
3rd person animations for the 2handed spear hold.
zon
11 Years Ago
Improved animal search pattern and made it reset a little more easily.
11 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
zon
11 Years Ago
Animals now weave back and forth as they flee.
zon
11 Years Ago
Fixed a problem where animals wouldn't regain galloping stamina until winded.
11 Years Ago
Salvaged icepick sounds
11 Years Ago
Optimized PathFinder
zon
11 Years Ago
Animals now provide more meat of the (more) appropriate type.
11 Years Ago
Fixed minor bug in PathFinder
zon
11 Years Ago
Animals now respond to attacks.
zon
11 Years Ago
Fixed conditional compilation problem.
zon
11 Years Ago
Animal gallop stamina is now measured in time rather than distance.
zon
11 Years Ago
Merged hunting changes from animals branch.
zon
11 Years Ago
Subtracted the animals merge.
zon
11 Years Ago
Removed overriden bool conversion from TerrainMath.
11 Years Ago
Small pvt cache tweak to avoid hogging all the vram on largest maps
11 Years Ago
working viewpunch
11 Years Ago
merge from main
11 Years Ago
removed debug calls removed thompson conefire
11 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
11 Years Ago
Fixed error in TerrainPath
11 Years Ago
Unity5 b18
11 Years Ago
Updated builder to use b18
11 Years Ago
b18 deferred shaders
11 Years Ago
Time of Day update to 2.3.4 Water update to latest version
11 Years Ago
Set the ingame date and time to the real-life value on startup
11 Years Ago
Fixed pvt loading wrong tiles at preload Updated to latest RustNative Updated to latest UnityVS
11 Years Ago
Removed Third Party/FogVolume
11 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
7 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
11 Years Ago
Removed Standard Assets/Particles
11 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
11 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
11 Years Ago
Reapplied per-pixel fog patch to water shader
11 Years Ago
Added exclusion filter for objects using ShadowCastingMode.ShadowsOnly, in amplify motion blur
11 Years Ago
Added cutoff value to grass system
11 Years Ago
Updated test scene ProfileProceduralMap
11 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
11 Years Ago
Renamed TerrainMeta folder to TerrainExtension
11 Years Ago
3rd person run animations for the 2handed spear.
11 Years Ago
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
11 Years Ago
The mother of all refactors
11 Years Ago
Quick temporary pvt fix
zon
11 Years Ago
Animal actions are once again broken down into a behavior tree.
11 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system