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127,294 Commits over 4,109 Days - 1.29cph!

11 Years Ago
3rd person run animations for the 2handed spear.
11 Years Ago
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
11 Years Ago
The mother of all refactors
11 Years Ago
Quick temporary pvt fix
zon
11 Years Ago
Animal actions are once again broken down into a behavior tree.
11 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
11 Years Ago
Reverted to previous lidgren version
11 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
11 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
zon
11 Years Ago
Reorganized and cleaned up AnimalAction into AIAction.
11 Years Ago
Updated test cave prefab
11 Years Ago
more 3rd person animations for the 2handed spear
11 Years Ago
merge from main
11 Years Ago
merge from main again
zon
11 Years Ago
Stashe
zon
11 Years Ago
AIChoice objects are now used to compare options in AI decisions.
11 Years Ago
added custom recoil profiles to some weapons
11 Years Ago
First pass at bow sounds
zon
11 Years Ago
SenseBehaviour is now responsible for it's own interval.
zon
11 Years Ago
Decider now contains AIChoices.
11 Years Ago
Tweak bow sound volumes
11 Years Ago
Remove old bow sounds
11 Years Ago
First pass bolt rifle sounds
11 Years Ago
finished the 3rd person animations for the 2handed spear.
11 Years Ago
-changed the 3rd person animations for the spear so the 2-handed hold is the default. -changed the wood/stone spear prefabs so they are attached to r_prop bone now. -fixed the r_prop bones on all of the spear animations.
11 Years Ago
made some improvements to the 2handed spear attack
11 Years Ago
Fixed missing smoke materials on cargo plane and torch
11 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
11 Years Ago
Properly named queue time warnings
11 Years Ago
Fixed player models not aiming up/down
11 Years Ago
Spawned entities send a creation message immediately
zon
11 Years Ago
Simplified decider choice comparison.
zon
11 Years Ago
Updated Behave to 2.4.2.
11 Years Ago
rigged up the view model for the ak47.
zon
11 Years Ago
Low level animal actions now tick a behaviour tree.
zon
11 Years Ago
Added speed context to flee action.
zon
11 Years Ago
Fixed AI think process. Fixed AI attack and move to.
11 Years Ago
Don't re-network updated stability value unless it changed
11 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
zon
11 Years Ago
Animals can now compete to establish dominance.
zon
11 Years Ago
Fixed animal shame.
zon
11 Years Ago
Animals now have a stand action.
11 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
11 Years Ago
Guards against NaN/Infinity vectors and added warnings
11 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
11 Years Ago
Tweaking console newline behaviour
11 Years Ago
globalchat enabled by default More server console tweaks/fixes
11 Years Ago
UpdateSurroundingsQueue profiling
11 Years Ago
WorkQueue performance tweak
zon
11 Years Ago
Restored animals sensing attack initiators.