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127,294 Commits over 4,109 Days - 1.29cph!

zon
11 Years Ago
Animals now send an eat animation trigger.
zon
11 Years Ago
Merged chances from ranked.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
zon
11 Years Ago
A bunch of simple meta file changes.
zon
11 Years Ago
Subtracted meta changes.
zon
11 Years Ago
Subtracted main merge.
zon
11 Years Ago
Subtracted ranked merge.
zon
11 Years Ago
Restored hunting changes.
zon
11 Years Ago
Merged changes from animals/ranked.
11 Years Ago
added Eating animations for all of the animals.
11 Years Ago
11 Years Ago
First pass at thompson sounds
11 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
zon
11 Years Ago
Gave many of the animal classes a more generic name.
zon
11 Years Ago
NPC now send an animation state property across the network.
11 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
zon
11 Years Ago
NPC now set animation state when making decisions.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
NPC now briefly stop thinking and moving while they eat.
zon
11 Years Ago
Tidied NPC profiling.
11 Years Ago
Another IsNaNOrInfinity check in AILocomotion
11 Years Ago
Setting up console window to host other developer tools
zon
11 Years Ago
Started profiling Behave.
zon
11 Years Ago
Updated Behave to 2.5.
zon
11 Years Ago
Renamed AISpeed to NPCSpeed.
zon
11 Years Ago
TargetStimulus now tracks velocity.
zon
11 Years Ago
NPC now overshoot less often while chasing.
zon
11 Years Ago
TargetStimulus no longer tracks velocity.
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Entity list Entity stats
11 Years Ago
Temporarily preventing sending network update on stability var change
11 Years Ago
finished ak47 view model animations
11 Years Ago
sound fx / particle effects and prefabs for the ak47.
11 Years Ago
Player prefab performance test
11 Years Ago
viewmodel / worldmodel prefabs for the ak47
11 Years Ago
Stability performance vars Workqueue insight
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
adjusted the timing on the animal animations.
11 Years Ago
time and physics convars for server owners
11 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
11 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
11 Years Ago
Workqueue profiling
11 Years Ago
inGroundPathQueue = true
11 Years Ago
More work queue optimizations
11 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
zon
11 Years Ago
NPC now update on the network correctly.
11 Years Ago
Updated water to latest version
11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)