127,297 Commits over 4,109 Days - 1.29cph!
fix for occupied boxes on server crash
Network channels
Congestion handler
Added minor sway when in ADS
Added player persistant data
Blueprints restricted to player's unlock list
fixed melee regression (much easier to hit things again now)
3rd person fist fighting animations done.
Fixed not being able to pick up dropped items
Animals can now forage for food.
Fixed NPC diet initialization.
Hard code decider intensities. Reduced calories burned each day by herbivores.
Reduced animal acceleration.
Animals now all drop wolf meat.
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
First pass at revolver sounds
Progress on stone set, wall, doorway, window and third pieces with prefabs done
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Clarified triangle index error
fixed missing data on roof prefab
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Fixed forage calorie benefit.
Herbivores can now starve to death in a day.
Random waypoints once again use TerrainFilter.
Fixed player and NPC calorie burn rate.
Merged changes from main.
Updated MenuBackground scene
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Animals can now die of sleep deprivation