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127,288 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Simplified Scene2Prefab to reference GameObjects instead of pathnames Can have multiple Scene2Prefab's per scene Scene2Prefab's don't have to be root objects Translate initializes automatically on first use Added Transform.GetSiblings<T>() Server browser WIP Added LocalizeText component (for localizing a UI.Text)
11 Years Ago
Merged changes from main
11 Years Ago
Changed torch animator so both lit & unlit states work on one layer
11 Years Ago
Updated torch vm anims, changes to anim controller
11 Years Ago
Fix lit torch attack not playing strike effect
11 Years Ago
Refactored how GameManager works (to remove Realm usage)
11 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
11 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
11 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
11 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
zon
11 Years Ago
Fixed a bug where new animals would immediately starve to death.
11 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
zon
11 Years Ago
Added decision states to AI prefab.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Set up AI decision curves.
11 Years Ago
PrefabPreProcess only process prefabs (in editor) More UI progress
zon
11 Years Ago
NPCAI now uses Decision.State.
11 Years Ago
Loading screen redux Don't spam commands into the console when loading config file
11 Years Ago
Merged changes from main
zon
11 Years Ago
AISense once again uses structs.
11 Years Ago
Updated mid-level jacket to work better with underlying layers
11 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
zon
11 Years Ago
Fixed animal sense properties.
11 Years Ago
Merged changes from main
11 Years Ago
Grooming in-game screens
11 Years Ago
Made a better generic rust texture for blend layers
11 Years Ago
Sleeper screen
11 Years Ago
StandardBlendMaskShader: added separate UV transform for blend-mask/height map
11 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
11 Years Ago
Tweaks menu wip
11 Years Ago
Tweaked checksum calculation
11 Years Ago
Tweaked heightmap parameters
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen4
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
11 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
11 Years Ago
Fiddled in the new sand texture because the old one is killing me
zon
11 Years Ago
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
zon
11 Years Ago
Temporarily disabled distance from center and elevation data in NPCSurvey.
11 Years Ago
Giant satellite polish - near final visuals
11 Years Ago
Added tool to embed asset inside other asset Serverlist progress Localize component now adds to phrases Updated phrases
11 Years Ago
Giant satellite generic door texture
zon
11 Years Ago
AIDanger are now cleared every update.
11 Years Ago
improved the 3rd person running w/ rifle animations. They look much more natural now.
zon
11 Years Ago
Tried to make AISense more shallow.
zon
11 Years Ago
Converted Option to a struct.
zon
11 Years Ago
AITarget once again uses a constructor.
11 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
11 Years Ago
Server browser sorting, history, joining