127,520 Commits over 4,109 Days - 1.29cph!
fixed fbx unity warnings for world python & m249 models
More granular time slicing for work on the main thread
Nicer RPC calling
Fixed corpses not being eaten
Fixed culling related NRE in spectate mode
Don't start refresh coroutines until RefreshAll is called
Tweaked default batching params
Added bone fragments worldmodel
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
Correct batching script on overgrowth prefabs
Re-added monument name phrases and enabled map labels
Fixed some monument layers
Updated warehouse monument topology (river issues)
Removed terrain adjustment padding from prefab scenes (added to radius)
Removed from script as well
Increased nobuild zone around trainyard
More tarrain checks for military tunnel monument
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
initial functionality
fix for vending machines destroying when walls upgraded nearby
Fixed terrain placement of power substations not being applied
Fixed rotation of roadside electrical boxes
Some prefab auto-disables
Tweaked power substation terrain adjustments
wolf skull fbx/prefab/textures/materials
Clear old maps from cache when world version is incremented
Added wind flutter to foliage shader + extra control params to match ST
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
Merging multithreaded batching
Fixed colliders not batching on server load
Fixed clientside exception
Added wolfskull worldmodel
reduced tri count of LOD1
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000