reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

7 Months Ago
merge from main
7 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
7 Months Ago
Reduced river rocks density by 50 percent according to feedback
7 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
7 Months Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
7 Months Ago
Fixed terrain hole at the bottom of hill cliffs
7 Months Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
7 Months Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
7 Months Ago
Fixed not being able to build on cliffs
7 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
7 Months Ago
Removed lake and oasis from 3500 size maps
7 Months Ago
Added incendiary and explosive boulders
7 Months Ago
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7 Months Ago
merge from water_well_fixes
7 Months Ago
increased cull distance on frontier weapons
7 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
7 Months Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
7 Months Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
7 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
7 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
7 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
7 Months Ago
Fix water well NPC refreshing sell orders when server restarts
7 Months Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
7 Months Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required
7 Months Ago
Update: add sound logging under audio category Tests: Ran in editor, confirmed output
7 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
7 Months Ago
Merge: from main Tests: built in editor
7 Months Ago
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7 Months Ago
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7 Months Ago
Fix DPV appearing in crafting menu in tutorial
7 Months Ago
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7 Months Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
7 Months Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
7 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
7 Months Ago
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7 Months Ago
merge from world_update_2
7 Months Ago
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7 Months Ago
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7 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
7 Months Ago
More merge fixes, including updating the animator. RPS now fully functional
7 Months Ago
Reapply gesture code changes and fixed up gesture picker in the menu
7 Months Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
7 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
7 Months Ago
Merge from main
7 Months Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
7 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
7 Months Ago
world_update_2 -> main
7 Months Ago
radioactive_water -> world_update_2
7 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage