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139,659 Commits over 4,383 Days - 1.33cph!

7 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
7 Months Ago
Merge from naval_missions
7 Months Ago
Fix compile error
7 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
7 Months Ago
Fix all of the weird rotation issues
7 Months Ago
Swap to quaternions - getting gimbal lock already
7 Months Ago
Stop the turret from flipping the equipped weapon
7 Months Ago
updates to apple visuals and mat settings on model
7 Months Ago
merge from boat_stability
7 Months Ago
compile fix
7 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
7 Months Ago
merge from retrotc_lod_distancefix
7 Months Ago
merge from marker_teleport_reset_fix
7 Months Ago
mereg from boat_stability
7 Months Ago
merge from bed_icon_fix
7 Months Ago
use the same buoyancy sleeping behaviour as tugboat
7 Months Ago
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7 Months Ago
merge from meta_shift
7 Months Ago
merge from mesh-guide-shader-improvements
7 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
7 Months Ago
merge from main
7 Months Ago
merge from deployguidecolourtweaks
7 Months Ago
client guards
7 Months Ago
tweaked neutral guide colours to be more orange
7 Months Ago
reduce anti-beaching accel
7 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
7 Months Ago
blunderbus 3p aim attack anim clip edited
7 Months Ago
tweaking light int and radius, killing shadows
7 Months Ago
Eoka anim updates
7 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
7 Months Ago
merge from deployguidecolourtweaks
7 Months Ago
checking in floating city 2
7 Months Ago
initial lighting pass on security prison barge
7 Months Ago
Merge: from main
7 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
7 Months Ago
Forgot to hook LOD3 up in prerfab whoops
7 Months Ago
LOD3s for casino elevator
7 Months Ago
Rebase on /main (save 271)
7 Months Ago
Move auth code to PlayerBoat.Auth partial
7 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
7 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
7 Months Ago
deploy guide asset colour and emissive tweaks
7 Months Ago
7 Months Ago
entity, hold type and animation updates for a selection of tool updates
7 Months Ago
initial lighting pass on medical barge
7 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
7 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
7 Months Ago
watertreatment plant single pickup BP fix
7 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
7 Months Ago
moved dome puzzle box blocking door