reporust_rebootcancel

139,532 Commits over 4,383 Days - 1.33cph!

7 Months Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
7 Months Ago
Merging /main to /main/fpbuild
7 Months Ago
Added new livestock mesh and textures. created new material for newest livestock.
7 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
7 Months Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
7 Months Ago
Mounted weapon seat and mounted weapon owner system
7 Months Ago
String liights / added fill lights and tweaked string_light_300_a
7 Months Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
7 Months Ago
Setup navigation for all ghostship variants
7 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
7 Months Ago
Setup new cannon models
7 Months Ago
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7 Months Ago
merge from analytics_puzzle_reset -> main
7 Months Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
7 Months Ago
exported/setup small engine anims with updated rig
7 Months Ago
merge from garagedoor_optims
7 Months Ago
Match LOD settings with skinned mesh
7 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
7 Months Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
7 Months Ago
Closed and open garage door meshes impl
7 Months Ago
prison barge, environment volumes polish
7 Months Ago
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7 Months Ago
food barge, environment volumes polish
7 Months Ago
Merge from vram_monitoring
7 Months Ago
Merge from main
7 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
7 Months Ago
medical barge, environment volumes polish
7 Months Ago
supplies barge, simplified environment volumes down to 3
7 Months Ago
Manifest
7 Months Ago
Code gen
7 Months Ago
Very initial setup for small engine deployable
7 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
7 Months Ago
Revert change to EditorSettings
7 Months Ago
Adding extra joints to small engine rig
7 Months Ago
Merge from naval_update
7 Months Ago
merge from deployable_cannon
7 Months Ago
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7 Months Ago
string lights red and green materials bunch of lighting on barges and docks
7 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
7 Months Ago
pt_boat_gun_setup -> naval_update
7 Months Ago
Turret placement setup
7 Months Ago
merge from main
7 Months Ago
Merge from main
7 Months Ago
Update water bottle anims
7 Months Ago
adding cannon animator for world anims
7 Months Ago
Cannon and character animations - first pass
7 Months Ago
merge from main
7 Months Ago
Blueprint fragment despawn rareity set
7 Months Ago
garage door unskinned meshes for flavien
7 Months Ago
merge from print_topologies_command