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140,819 Commits over 4,383 Days - 1.34cph!

7 Months Ago
merge back cannon and player animator fixes to naval_update
7 Months Ago
Embed playable graph tooling
7 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
7 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
7 Months Ago
mounted_turret_reloading -> naval_update
7 Months Ago
7 Months Ago
naval_update -> mounted_turret_reloading
7 Months Ago
Fix some more dodgy angles on the front seat
7 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
7 Months Ago
7 Months Ago
Add server convar to allow mounting the cannons outside of boats
7 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
7 Months Ago
Topologies
7 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
7 Months Ago
Fixaroo
7 Months Ago
Final cliffing
7 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
7 Months Ago
prevent rear turret clipping checks from failing right at the corners
7 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
7 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
7 Months Ago
Setup swap RPG component on viewmodel
7 Months Ago
Marked remaining floating city collision meshes r/w
7 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
7 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
7 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
7 Months Ago
Merge from parent
7 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
7 Months Ago
merge from optimize_water_body_culling -> main
7 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
7 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
7 Months Ago
Fixes to ensure the server representation is updated properly
7 Months Ago
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7 Months Ago
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7 Months Ago
Rewrote cmounted turret client prediction
7 Months Ago
Fixes for Lumberjack and Outpost scientist NPC's
7 Months Ago
merge from naval_update
7 Months Ago
re-exported hmlmg from blender and split off ammo box
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from parent
7 Months Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
7 Months Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
7 Months Ago
Merge from boat_building
7 Months Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
7 Months Ago
merge from deep_sea
7 Months Ago
ValidBounds checks cleanup
7 Months Ago
Smalle engine deploy guide fixes/no collision.
7 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
7 Months Ago
Merge from parent
7 Months Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
7 Months Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs