reporust_rebootcancel

105,935 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Texture size optimization. Nixed one unused mask.
10 Months Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
10 Months Ago
Cleaned GC code.
10 Months Ago
scene latest
10 Months Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
10 Months Ago
merge from main -> qol_hbhf_dialog
10 Months Ago
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10 Months Ago
Loot spawning improvements & changes
10 Months Ago
w_revolver anims set to not include parent bone in anim data
10 Months Ago
w_revolver entity updates
10 Months Ago
new player mask, updated 3p revolver anim meta
10 Months Ago
3p anim organization, moving anims
10 Months Ago
Confetti cannon wip
10 Months Ago
high calibre revolver viewmodel textures and materials initial prefab setup
10 Months Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
10 Months Ago
merge from main
10 Months Ago
merge from Twitch_Rivals_IV
10 Months Ago
trophy_2023 do prepare + manifest
10 Months Ago
merge from main
10 Months Ago
phrases
10 Months Ago
merge from fix_dropped_container_name
10 Months Ago
merge from rustplus_enabled_wording
10 Months Ago
merge from main
10 Months Ago
merge from /scan_test
10 Months Ago
merge from fix_map_compass_visible
10 Months Ago
merge from bandage_revive
10 Months Ago
Merge ServerSideRagdolls -> Aux2
10 Months Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
10 Months Ago
Add breathe layer
10 Months Ago
Update hand hold blend trees
10 Months Ago
Add left/right hand hold layers
10 Months Ago
Slight change to buoyancy shouldSleep rule
10 Months Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
10 Months Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
10 Months Ago
Add a ray check like DroppedItem has
10 Months Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
10 Months Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
10 Months Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
10 Months Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
10 Months Ago
Merge from reduce_warning_spam (editor only)
10 Months Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
10 Months Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
10 Months Ago
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10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
Applied new lighting/fx to desk.
10 Months Ago
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10 Months Ago
merge from DisableNonMovingItem
10 Months Ago
merge from fix_sprinkler_waste_water
10 Months Ago
merge from fix_server_save_ownerid
10 Months Ago
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