112,237 Commits over 3,928 Days - 1.19cph!
Capture performance stats for every single server frame & send to azure analytics
- packets (sends, recvs, total outbound packets)
- invokes (execution time, invokes, adds / removes)
- general execution time per frame
Grab all physics stats (colliders, triggers, collisions, etc)
- figure out later how to expose it in release build
Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
Merge main -> Bikes. Updates bikes branch to Unity 2022
Vending machine translation token now routed through protobuf
Swapped over to using translate phrases
Added localized checkbox for vending machines
Further improved coastal cliff placement
Added TerrainSetHeight to the top of the cliffs
double cover model and wip prefab
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Removed #ifdef'd sections, un #ifdef'd timing
Cherry pick
95091 + fixes after rebase
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
Set phrases for all npc vendors
Blue, red, yellow, black and purple recycler albedo variations + materials
Added backend support to allow localisation to npc vending machines
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Merged main into RF_craftingcosts
exported viewmodel anim set and started setting up blunderbus in unity
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Merge from teslacoil_igniter_damagepickup
Merge from item_drop_analytics_improvements
Merge from leantween_nre_fix
Merged main into nightlight_workshop
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
Speed tree importer and shaders now use foliage shader data and UI
vm renderer script setup and activated
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
Updated Small and Large Radioactive Vat Colliders and LODS
backup - materials wip for worker house and mapping wip
Imported Small And Large Radioactive Vat Props
Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
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Additional open root check
Modified our version of LeanTween to add some additional NRE checks
sks entity - removed sar ref & updated bounds
folder clean up ( removed unneccessary inital model prefabs )
Fixed side inputs working without any power supplied in the 'Power In' input
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