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112,200 Commits over 3,928 Days - 1.19cph!

9 Months Ago
added toolgun to render scene
9 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
9 Months Ago
updated mask texture
9 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
9 Months Ago
Fixed deploy volume physic layer
9 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
9 Months Ago
phrases
9 Months Ago
SKS serializedVersion meta files changes
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller
9 Months Ago
merge from gunaudiofixes
9 Months Ago
merge from fix_compressed_modded_tag"
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from sks
9 Months Ago
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9 Months Ago
9 Months Ago
Update harbor_crane_a to fix missing meshes
9 Months Ago
Merge from main
9 Months Ago
Fixed some bike suspension problems
9 Months Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
9 Months Ago
Code gen, proto, manifest rebuild, meta files
9 Months Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
9 Months Ago
merge from main -> qol_auth_friends_tc
9 Months Ago
Merge main -> Bikes
9 Months Ago
Update skin list
9 Months Ago
Fixed missing ShowBullet animation events
9 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
9 Months Ago
Fixed missing camera shakes when firing the sks
9 Months Ago
Water distance fixes.
9 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
9 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
9 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
9 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
9 Months Ago
thinner holosight edges
9 Months Ago
Parent merge
9 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
9 Months Ago
Merge from main
9 Months Ago
Editor mat updates
9 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
9 Months Ago
viewmodel thin attachment
9 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
9 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
9 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
9 Months Ago
reduced SAR aimcone and tightened up fire animation
9 Months Ago
reduced SAP aimcone
9 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
9 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
9 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
9 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
9 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
9 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server