112,200 Commits over 3,928 Days - 1.19cph!
added toolgun to render scene
Adjusted double armored doors door controller socket positions
Increased garage door door controller deploy bounds size
split off higher res ammunition from media branch and added to individual ammunition folders
Fixed deploy volume physic layer
vm sks fixes - skinned missing bolt carrier part & mag lock
SKS serializedVersion meta files changes
merge from electricity_power_fixes/2/doorcontroller
merge from fix_compressed_modded_tag"
▊█▌▅▊▅▇ - ▉▌▌ ▋▌▉▌▄, ▉▆▉▄▅█▍▌▌, ▉▌▇▇▅▇▉ + ▉▍▅▉▅ ▇▍▉▊ ▄▋▋▅▌▄
▇▍▍▌▋▄▄▌▍▋ ▉▄▊▌▌▄█ █▆▆ ▍█▆▍ ▅▇▄█▅▊
Update harbor_crane_a to fix missing meshes
Fixed some bike suspension problems
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
Code gen, proto, manifest rebuild, meta files
Fix pool leaking items when saving authList of TC
Fix code not working outside of editor
merge from main -> qol_auth_friends_tc
Fixed missing ShowBullet animation events
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
Fixed missing camera shakes when firing the sks
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
Fixed sks firing animations early exiting causing camera clipping
Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
Set up sks as skin of SAR, sks is no longer craftable
Fix SteamInventoryItem editor inspector not appearing for ItemSkins
thumb_up
10
thumb_down
110
thumb_up
134
thumb_down
4
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
viewmodel thin attachment
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
reduced SAR aimcone and tightened up fire animation
thumb_up
127
thumb_down
6
thumb_up
106
thumb_down
5
decreased LR300 damage falloff (more damage at longer range)
increased LR300 bullet velocity
decreased LR300 horizontal recoil
thumb_up
116
thumb_down
2
reduced refire delay for burst module from 3x refire to 2x refire rate
Rename firedProjectiles -> trackedProjectiles inside analytics class
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server