33,104 Commits over 4,109 Days - 0.34cph!
fixed collision issue on zipline slope that could partially hide dropped items
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Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
Merge vehicle_clip_vehicle -> Main
Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
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Full game manifest update
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
Two items missed from previous commit
Merge misc_jan_23 -> Main
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subtracting map_optimize
77930 77890
merge from RestoreInvisibleChair
Revert codelock menu option changes
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
Unlocked codelocks will show "Change Code" as default option
Disable networkCache for codeLocks to avoid "pooling errors"
Attempt to fix ModularCarGarage.FixedUpdate NRE
merge from lunar_newyear_23
merge from zipline_dismount_fix
merge from map_optimize fixes
subtracting
77886 merge from pistol slide updates
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merge from qol_dec_22/door_locked_default_option
merge from qol_dec_22 fixes
fixed cursed cauldron clipping into deployed and world layers
merge from shopfront_exploit
merge from pistol slide updates
merge from vm_python_hammer_fix
fixed small furnace clipping placement completely inside the world layer
build_inside_check defaulted to "1" logging only