32,161 Commits over 4,018 Days - 0.33cph!
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
More boom box sync improvements
FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
Fixed error when scientists dismount helicopter at oil rig
Merge Trainyard Update -> Main
gunshot crossfade distance tweaks
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merge from July_Staging_Wipe
merge from /July_Staging_Wipe
Enable head look for locomotive driver
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
Slow down shunting a bit faster, don't make them wait
Fixed some problems with ladder volumes (ore and fuel wagons)
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
July_Staging_Wipe to Main
Merge from genetic_vending
Never run asset warmup in the background on PCs with 16GB of RAM or less
Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
Include TargetEntity as a string, not a uint
merge from /misc_fixes_july22
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box
Improved audio sync when playing radio through multiple connected speakers
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
Increased size of radio station picker UI
Merge from modding_prefabs
Re-enable TargetEntity in Feedback reports
Fixed a broken radio station, added new stations
Enabled 3p head look when mounted on horses, helis, boats and sleds
Merge from content_reporting
Merge from interaction_sounds
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
Merge from ugc_virtualscroll
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
Fixed missing rad tea WMs
wooden signs colour tweaks to make them look more like the older wood colour
scrap tea now yields more scrap and lasts longer
fixed rowboat small stash culling at 10m
updated boomer firework desc
Fixed armoured double door hatch sound
resized Hitch and Trough loot panel
Fixed incorrect team ID lookup for events when determing colour of player nametag
Merge from ugc_virtualscroll
Added Toggle ADS option to the in-game settings (Options>Controls)
Toggle ADS fixes:
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
FIxed physical camera convar error when connecting to a server
Query server info from a background thread to try and make it more reliable during loading stalls
Retry the server info query a few times in case it still doesn't get a response the first time
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merge from cui_texture_cache