31,186 Commits over 3,928 Days - 0.33cph!
Don't show "has more options" interaction UI if the first option is a long hold option
Fix scrap heli not being mountable from the cargo ship deck
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
Added "Copy" and "Clear" to the console UI
Horses now produce dung more often
Dung yeilds more Fertilizer
Prevent small sign t-stacking - attempt 2
merge from save217 (Staging wipe)
Fixed chickens being flagged for both navmesh and A*
merge from modders_junkyard
Camper BBQ lighting improvements
Supply drop visibility mods & related files.
Siren spinner animator supports red siren lights too
FX scene backup & airdrop related files.
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Removed a camper debugging convar
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly
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Added profiling for PuzzleReset script
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
Merge from benchmarking_update
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Reduced explosionForce on ch47
Updated backdrop prefab materials with new unlit shader (excluding grey variant)