34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
                
                
                
                
             
         
        
            
            
            
                
                Fixed a warning log getting spammed every time a blueprint is selected in the inventory
                
                
                
                
             
         
        
            
            
            
                
                merge from HomingMissileLauncher
                
                
                
                
             
         
        
            
            
            
                
                 merge from initial_airborn_patch_balance_pass - Everything subject to change
                
                
                
                
             
         
        
            
            
            
                
                merge from patrolheli_water_fixes
                
                
                
                
             
         
        
            
            
            
                
                 merge from hab_repair_costs
                
                
                
                
             
         
        
            
            
            
                
                 merge from hab_decay_improvements
                
                
                
                
             
         
        
            
            
            
                
                ▊▍▆▄▋ ▄▅▌▇▍▇▋▆▇█▄▅▆▄▅ ▍▌█▇▉▉▊ ▋▌▉▅▍ ▍▌▌▍ ▍▍▌▌ ▇█▊▌▅▄▅ ▆▍▅▍▊▌ ▅▉▌ █▍█▅█▇▄ ▋▌▇▌█ (▉▉▄▆▇▆▌▉▅ ▊▅ █▇▇)
                
                
                
                
             
         
        
            
            
            
                
                merge from Attack Helicopter (hand position fixes)
                
                
                
                
             
         
        
            
            
            
                
                 merge from global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                merge from default_bp_changes
                
                
                
                
             
         
        
            
            
            
                
                 restoring 
86637 default_bp_changes
                
                
                
                
             
         
        
            
            
            
                
                ▆▇▆▌▇▉▌ ▆▍▅ ▊▆▋▄▇ ▅▄▊▍▉▆▇▆▇▇▌▊ ▅▍▍
                
                
                
                
             
         
        
            
            
            
                
                 merge from HomingMissileLauncher
                
                
                
                
             
         
        
            
            
            
                
                 merge from Attack Helicopter
                
                
                
                
             
         
        
            
            
            
                
                █▅▉ ▉▇▍▍▋ ▊▄▉: ▊▅▆▊▆█▋▊▆▋▊▇█ ▆▌. ▆▇▌▄▅▋▆▉▍
                
                
                
                
             
         
        
            
            
            
                
                Merge HomingVsPlayerHelis -> Main
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from bags_bottom_layer
                
                
                
                
             
         
        
            
            
            
                
                 merge from hotairballoon_deathscreen
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
                
                
                
                
             
         
        
            
            
            
                
                Merge HAB Armor Damage -> Main
                
                
                
                
             
         
        
            
            
            
                
                merge from global_networked_bases
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from global_networked_bases
                
                
                
                
             
         
        
            
            
            
                
                Fix for dof_squeeze and dof_barrel not working; convars now admin
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled repairing the HAB armour (with hammer)
                
                
                
                
             
         
        
            
            
            
                
                 Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
                
                
                
                
             
         
        
            
            
            
                
                 Removing unused using from SeekingServerProjectile
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from HomingMissileLauncher
                
                
                
                
             
         
        
        
            
            
            
                
                A bit more nuance to the ground control system for helis
                
                
                
                
             
         
        
            
            
            
                
                Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to ground-control attack heli while engine is off
                
                
                
                
             
         
        
            
            
            
                
                Revert 
86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
                
                
                
                
             
         
        
            
            
            
                
                Helicopters: Don't allow pressing down to fly upwards when upside down
                
                
                
                
             
         
        
            
            
            
                
                Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
                
                
                
                
             
         
        
            
            
            
                
                Changed WorkCart horn to be the locomotive horn instead of a car horn
                
                
                
                
             
         
        
            
            
            
                
                Changed auto-hover command to shift-M3
                
                
                
                
             
         
        
        
            
            
            
                
                Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
                
                
                
                
             
         
        
            
            
            
                
                Converted StandingWeaponRack to use all convex colliders
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon rack collider being on Default instead of Deployed layer
                
                
                
                
             
         
        
            
            
            
                
                Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
                
                
                
                
             
         
        
            
            
            
                
                Updated clan table base prefab