31,186 Commits over 3,928 Days - 0.33cph!
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
Fix main camera exception when opening workshop scene
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
Revert the revert of
64459. Doesn't seem like the Screenshot Camera changes were the real issue
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
double vision is now double vision
Fixed bottom underwater lab end caps facing the wrong way
mission accept, succeed, fail & objective complete sounds
Fixed a couple of issues with the underwater effect convar
Added a null check to FilterItems for itemButton
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider.
The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
merge from save216 (wipe)
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
Improve lungs icon position
Updated the ScreenshotCamera, and made it a prefab variant
Add option for the oxygen overlay to be for players in submarines only
Oxygen post-process fixes
[Editor only] Added dev_cam model for camera visualisation in scene view.
Main Camera prefab updated to include dev_cam (invisible + disabled)
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
Merge SubmarineOxygen -> Main
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
Make item description in inventory auto size to fit long item descriptions
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
Merge from voiceprops/dlc
Don't save fishing rod debugging convars
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.