branchrust_reboot/maincancel

34,464 Commits over 4,201 Days - 0.34cph!

2 Years Ago
Quick compile fix, needs a proper fix
2 Years Ago
Manifest rebuild
2 Years Ago
Merge HomingMissileLauncher -> Main. Adds ADS.
2 Years Ago
Merge from detailed_vehicle_dismount_times
2 Years Ago
Merge from toggle_vending_machines_map
2 Years Ago
Merge from console_window_improvements
2 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
2 Years Ago
Merge from main/excavator_props_fix
2 Years Ago
Merge from main/console_window_improvements
2 Years Ago
Merge from main/HAB Door gib fix
2 Years Ago
Merge from main/texel-density-fix
2 Years Ago
Merge from main/wall_debris_fix
2 Years Ago
Merge from main/siren_light_fixes
2 Years Ago
Merge from main/mini_push_fix
2 Years Ago
Merge from main/attackheli_turret_parent_fix
2 Years Ago
Merge from main/incendiary_fall_fix
2 Years Ago
Merge from main/detailed_vehicle_dismount_times
2 Years Ago
Merge from main/conveyor_locker_clothing_fix
2 Years Ago
Merge from main/ExtraDismountCheck
2 Years Ago
Merge from main/underwater_labs_floor_fix
2 Years Ago
Merge from main/global_networked_bases
2 Years Ago
Merge from main/map_markerlist_fix
2 Years Ago
Merge from main/ghost_sheet_fixes
2 Years Ago
Merge from main/reflective-material-type-fix
2 Years Ago
Merge from Attack Helicopter/kill_attribution
2 Years Ago
Added translucency to corn plants
2 Years Ago
▄▌▇▌ ██▉█▇▆█▌
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
▍▉▉▌▊▅▅ ▋▌▄▆█▆ ▆▄▉▇▄▅ ▋█▋▉▌▍
2 Years Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
2 Years Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
2 Years Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
2 Years Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
A couple of very minor edits to buoyancy.cs
2 Years Ago
Make certain that we never shore drift RHIB on cargo ship
2 Years Ago
Don't do world edge repel on kinematic rigidbodies
2 Years Ago
Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
2 Years Ago
Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
2 Years Ago
Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
2 Years Ago
Admin tools now also allow disabling the Performance Text UI
2 Years Ago
▆▄▇▉ ▅▇▋▅▉▄▄▍
2 Years Ago
merge from cached_server_browser_2
2 Years Ago
merge from wr_scale_fixes
2 Years Ago
merge from parachute_dismount_improvements
2 Years Ago
merge from water5-black-flicker-fix
2 Years Ago
full manifest rebuild
2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from /building_skins_3/building_skins_4
2 Years Ago
merge from building_skins_3/building_skins_4