35,016 Commits over 4,293 Days - 0.34cph!
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
When running in listen server mode, skip client-side corpses in the corpseinfo command
Just more materials to commit
Fix reversed conditional!
Merge ImproveButtFloating -> main
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Fixed black cream material on gingerbread tunnel entrances
Ragdoll preprocess to match new pose
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
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Minor code cleanup, improve clarity on layer use
Merge RagdollFloatFix -> main
Merge SSRagdollDeathVal -> main
Merge CorpseRagdollParentingFix -> main
Improved eye and eyelid position on both client- and server-side ragdolls
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Merge from io_budget_health
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Merge GrenadeThrowFix -> main
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
merge from io_budget_health
merge from skinning_knife_fix
merge from RagdollEyeClipFix
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merge from CorpseRagdollParentingFix/LessSinkableBoats
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merge from RagdollInfoConvar
merge from team_marker_reconnect_fix
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
Fix for GetEntityDecayDuration NRE
Disable ginger bread skin for now - will be reenabled for Xmas
Fixed double ParentChanging call
Fixed ragdoll parenting when a new clients enters network range
Merge ServerSideRagdolls -> main
Merge ServerSideRagdolls -> main
Convar comment typo fix
Fix MapView not resizing it's team positions array and not showing all of the team markers
merge from legacy_shelter
Add a response with the current state when running ToggleSpectateTeamInfo