branchrust_reboot/maincancel

32,159 Commits over 4,018 Days - 0.33cph!

3 Years Ago
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3 Years Ago
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
3 Years Ago
Merge from flashlight_on_fix
3 Years Ago
merge from chat_filter
3 Years Ago
Merge from experimental (Unity 2020.3.34f1)
3 Years Ago
phrases
3 Years Ago
merge from SprayTranslationFix
3 Years Ago
merge from server_blocking
3 Years Ago
merge from ping_warning
3 Years Ago
merge from skin_bundles
3 Years Ago
More early exits for when trains are destroyed during update ticks, and more checks for disposed CompleteTrains (since we free the train car list when disposing, we can't reference it afterwards). Fixes the root cause of the NREs that were fixed in 71430.
3 Years Ago
Fixed a couple of CompleteTrain NREs
3 Years Ago
flag road_0001-hapis_road_asphalt_2 as r/w, server and client complaining
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Fix attempt for SprayCanSpray_Freehand NRE
3 Years Ago
Fixed spray can pie menu sound playing even when players don't have the store item that enables it, and fixed all pie menus playing their cancel sound together with their open sound when first opened (introduced in 3572 - despite millions of pie menu activations, this went unnoticed for 7½ years!).
3 Years Ago
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3 Years Ago
fixed broken options menu ordering
3 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
3 Years Ago
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3 Years Ago
merge from /hapis_conversion - Hapis RC
3 Years Ago
codegen phrases
3 Years Ago
Fixed HM LMG prefab
3 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
3 Years Ago
Null check to prevent BaseLiquidVessel NRE
3 Years Ago
HMLMG dryfire sound
3 Years Ago
updated local player impact sound
3 Years Ago
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3 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
3 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
3 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
3 Years Ago
Bugfix, handle train coupling changing before server init
3 Years Ago
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3 Years Ago
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3 Years Ago
fixed crosshair garbage allocation
3 Years Ago
HMLMG desc update to reflect its characteristics
3 Years Ago
merge from vehicle_sensitivity_slider
3 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
3 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
3 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
3 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well
3 Years Ago
Fixed decals disappearing very early at low Object Quality settings
3 Years Ago
removed automatic recoil compensation - too easy to tap kill fixed muzzle boost affecting horizontal recoil modified HMLMG to be initially inaccurate and to become more accurate during sustained bursts added leftward recoil drift to HMLMG shortened HMLMG reload duration by 1s to match animation added HMLMG to T3 tech tree added extended mags to T2 tech tree Fixed extended mags always causing a weapon to unload compound bow loses less durability while held back reduced rocket launcher condition by 50% reduced height and size of landmines added flashlight mods and silencers to weapontest loadouts added extended mags slot to all weapons without internal magazines fixed first shot of SAP playing the non ADS animation while in ADS protocol++
3 Years Ago
Fixed the "correct' vehicle sensitivity being too high, lowered to match feeling of old behaviour
3 Years Ago
Disabled head bob while flying
3 Years Ago
Added ability to toggle the error text component
3 Years Ago
Added HUD components to the admin tools menu. Allows for enabling and disabling individual components of the HUD
3 Years Ago
Potential brake sparks fix
3 Years Ago
merge from hapis_conversion