32,160 Commits over 4,018 Days - 0.33cph!
Merge from physical_camera_convar
Merge from spectate_crosshair
Merge from starting_deploy_rotation
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
Reattempt merge from misc_fixes_june22 + additional fixes
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
Merge from modularvehicle_presets
Added support for the Error Text special case to the hudcomponent convar
Fix fog overlay effect from smoke grenades not working correctly when spectating
If debug camera is enabled the fog effect will now use the debug camera position
Fix smoke effect not updating if timescale is 0
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since
65146
Removed some unneeded transforms in the elevator_lift client hierarchy
Give Prefabs.cs its missing Meta file
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Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients
Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
subtracting
71804 - Staging instability, see Sentry RUST-STAGING-14AY
Merge fixes for misc_fixes_june22
merge from app_token_banning
merge from launchsite_navmesh2
Merge from spraycan_tweaks
Merge torch despawn + backspawn despawn
Merge repairable windows + ownerid fix
merge from shopfront fixes
merge from misc_fixes_june22
merge from contact_reporting
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Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
subtracting
71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020)
subtracting
71462 - Unity 2020.3.34f1
Merge harmony_qol into main
merge from PaintSplatters
Fixed double hurtflash menu option
merge from hapis_conversion
merge from combat balance changes
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
EngineUI and underwater_lab_glass, committing the editor's changes
merge from hapis_conversion
Updating Steam server libraries (Steam networking fixes)
DLSS is temporarily forced off (causing performance issues with Unity 2020)
Subtract numToFill change
Merge from static_building_parts
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
Fixed missing deploy sound for combat knife (missing animation event)
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
merge from combat balance changes