branchrust_reboot/maincancel

32,160 Commits over 4,018 Days - 0.33cph!

3 Years Ago
Merge from physical_camera_convar
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Merge from starting_deploy_rotation
3 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
3 Years Ago
Reattempt merge from misc_fixes_june22 + additional fixes
3 Years Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
3 Years Ago
Merge from modularvehicle_presets
3 Years Ago
Added support for the Error Text special case to the hudcomponent convar
3 Years Ago
Greybox Playground scene
3 Years Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0
3 Years Ago
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 65146 Removed some unneeded transforms in the elevator_lift client hierarchy
3 Years Ago
Give Prefabs.cs its missing Meta file
3 Years Ago
▇▇█▇█▄▍▅ ▍▅▊▇▌▉▊ █▌▆▌▆▊▉▌▆ ▉▍ ▊█▅ ▆▅ ▌█▌▌▋▆▄▉▇▉ (▅▆▄▍▌▋▍ ▆▋▊▌▍█▋▌█▅)
3 Years Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
3 Years Ago
subtracting 71804 - Staging instability, see Sentry RUST-STAGING-14AY
3 Years Ago
Merge fixes for misc_fixes_june22
3 Years Ago
▅▌▌▉ ▌▇▋█▄▉█▌
3 Years Ago
merge from app_token_banning
3 Years Ago
merge from launchsite_navmesh2
3 Years Ago
Merge from spraycan_tweaks
3 Years Ago
Merge torch despawn + backspawn despawn
3 Years Ago
Merge repairable windows + ownerid fix
3 Years Ago
merge from shopfront fixes
3 Years Ago
merge from misc_fixes_june22
3 Years Ago
AI designer spam fix
3 Years Ago
merge from contact_reporting
3 Years Ago
▉█▇▌█ ▆▍▅█ ▆▄▉▄▇_▇▅▉▇▇▆_▊▄▋ - ▋▅█▋▉▄▉ ▅▇▆
3 Years Ago
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
3 Years Ago
subtracting 71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020) subtracting 71462 - Unity 2020.3.34f1
3 Years Ago
Merge harmony_qol into main
3 Years Ago
▅▍▍▇▆▍
3 Years Ago
▊▊▆▅▋▄
3 Years Ago
merge from PaintSplatters
3 Years Ago
Fixed double hurtflash menu option
3 Years Ago
merge from hapis_conversion
3 Years Ago
Phrases (options menu)
3 Years Ago
merge from combat balance changes
3 Years Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
3 Years Ago
EngineUI and underwater_lab_glass, committing the editor's changes
3 Years Ago
merge from hapis_conversion
3 Years Ago
Updating Steam server libraries (Steam networking fixes)
3 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
3 Years Ago
New benchmark demo
3 Years Ago
Subtract numToFill change
3 Years Ago
Merge from static_building_parts
3 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
3 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
3 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
3 Years Ago
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
3 Years Ago
merge from combat balance changes