32,160 Commits over 4,018 Days - 0.33cph!
Added support for LOD 4 in Wearable and SkeletonSkinLod
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merge from hapis_conversion
Possible fix for missing text on pickup notices
Adjusted flatbed parenting triggers
Lowered modular car flatbed world colliders
Enabled vehicle parenting on other vehicles as well: Modular car flatbeds, and the scrap transport heli. If you can get a vehicle in there, might as well let you carry it.
- Added support for vehicles to enter the parent triggers of other vehicles (somehow we've never needed this before!).
- Now that we support it, added parenting to trains so that e.g minicopters can land on trains without sliding off.
- Cleaned up BaseMountable a little, removed some very old commented-out code.
Wait one frame in TriggerParent when killing the player. Fixes the player not being able to respawn properly after falling asleep and dying in the same frame
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent)
Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
Merge from spraycan_merge2
Fixed train-to-rigidbody collision sometimes bringing the train to a stop
merge from /pickup_fps_fix2
Fixed the TriggerTrainCollisions invalid object rejection, re-enabled it
Disabled my train collision rejection code until I solve its issues
Updated vehicle collision effect code, fixed the warnings re SubmarineDuo
Merge WorkCartUpdate -> Main
reapplying fps counter option menu
subtracting
70830, will reapply once fixed
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Forgot Hapis map bundle assignment
merge from hapis_conversion
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Merge from spraycan_merge2 (NRE fix)
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Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
Merge from spraycan_merge2
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the suns true direction. Light angle on solar panels now always matches visible sun position.
Merge from spraycan_merge2
merge from loadingscreen_tweaks - better fade on ultra widescreen
Added FPS counter configs to the options menu
Hid MC Repair, Hab Repair, and ScrapTransportHeliRepair items
Potential fix for NRE when respawning after getting killed by a rhib
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
Fixed a couple of bugs with the WorkCart monitor changes
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
Fixed above-ground work cart controls being yellow (now blue like the body)
Horses now get the same speed boost on rail as they do on road
Added SedanRail entity for admins. Spawnable only on rails
cherrypicking
70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
Added ai.killanimals server command
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands.
AI now checks the ignore list when adding players to memory.