branchrust_reboot/maincancel

34,716 Commits over 4,262 Days - 0.34cph!

2 Years Ago
merge from halloween2023
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
merge from halloween2023
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from halloween2023
2 Years Ago
merge from halloween2023
2 Years Ago
merge from halloween2023
2 Years Ago
merge from main
2 Years Ago
merge from halloween2023
2 Years Ago
merge from rockingchair_remove_prints
2 Years Ago
merge from halloween2023
2 Years Ago
merge from halloween2023
2 Years Ago
merge from wire_tool_reconnect
2 Years Ago
merge from cinematic_tools_changes
2 Years Ago
merge from base_decor_DLC
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2 Years Ago
Hunting trophy compile fix when neither server nor client
2 Years Ago
Compile fix.
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
2 Years Ago
merge from main
2 Years Ago
Cherry picked 88685, 88686
2 Years Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
2 Years Ago
Attempt at fixing contacts Graphics.CopyTexture error
2 Years Ago
merge from water-camera-fixes
2 Years Ago
merge from 88496
2 Years Ago
Tiny fix for compile error in "Core/Generic" shader
2 Years Ago
merge from gnb_distance_convar_save
2 Years Ago
merge from halloween2023
2 Years Ago
merge from building_skins_4
2 Years Ago
Fixed corrupted 2module_flatbed prefab
2 Years Ago
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2 Years Ago
merge from halloween2023
2 Years Ago
merge from threadsafe_protobuf
2 Years Ago
reapplying threadsafe_protobuf
2 Years Ago
merge from fix_team_invite_clientside
2 Years Ago
merge from halloween2023
2 Years Ago
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2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from craft_amount_reset_fix
2 Years Ago
merge from shotgun_trap_auth_fix
2 Years Ago
merge from graphics_dropdown
2 Years Ago
Define player heli engine starting flag
2 Years Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
2 Years Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
2 Years Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.