31,186 Commits over 3,928 Days - 0.33cph!
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
New ServerVar 'cargoshipevent' starts the cargo ship event
Fixed NRE during loading screen when loading demos without the matching map file
Added cinematic tracking marker prefabs for map makers (2 variants)
Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Fixed cargo ship layouts still causing antihack trouble after my previous fix
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Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
Fixed paddle glow outline being flipped
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following:
- m249
- camera
- boom box
- bow
- paddle
Stop OutlineManager complaining about _CameraViewProj on quit
f1 grenade vm - fixed left arm being visible at increased fov scale
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Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
Test river for Bill on Craggy
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Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
Full manifest rebuild to clean up all the loose ends.
added sway to missing viewmodels
Reduced crafting time of all modular car engine components from 30s to 10s
Less strict locker placement
Added an extra check to stop dances endlessly looping incorrectly
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
Catch some connected speaker errors
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool