32,161 Commits over 4,018 Days - 0.33cph!
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
Updated train_wagon_b_gibs mesh / merged the roof and the walls
Fixed broken physics on the train wagon and workcart gibs
Fixed broken material overrides on workcart gibs
Proper gibs for train_wagon prefabs
Replaced old workcart gibs mesh
New workcart gibs / added new bogies
Merge from abovegroundtrain_dismount_fix
Raised the WorkCart parent trigger. Allows for jumping on the top of it without unparenting
Fixed coupling pfx happening when entering range
Always let the engine decay first
Added decay code for wagons. Told WorkCarts and wagons not to despawn if they're on an above-ground siding.
Early exit from CompleteTrain UpdateTick if already disposed
Fix Tom's WorkCart Dark 2 mat
A collision in ApplyCollisionsToTrackSpeedcan destroy a coupled train car, making a CompleteTrain invalid during MovementTick. Check for this and bail out if needed.
Tweak particle effects so they are visible form the cabin
Add a light in the cabin that blinks briefly when a workcart couples
Add some sparks when coupling/uncoupling
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
Removed prevent building volumes from the train cars (can't build near them anyway)
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
Add NavMeshObstacle to base train wagon prefab
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
Codegen (fixes endless night)
Raised end ladder volumes on TrainWagonB
Assigning coupling point pivots
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance
Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
Merge from death_screen_improvements
Merge from death_screen_improvements
Merge from apr_22_optimisations
Unsaved changes for backdrop_neutral
Merge from death_screen_improvements
Merge from death_screen_improvements
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Merge from cui_improvements
merge from postprocess_opt
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Reduce the chance of vehicle parts from junkpile_j
SAM Site can no longer be damaged by bullet type damage
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Merge from foliage_grid_opt
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