31,186 Commits over 3,928 Days - 0.33cph!
Reduce explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites.
Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake.
Duo sub torpedo hatch now animates. Safer code for the ammo flag.
Merge SubmarineSeptember->Main
Modular cars corrupted save fix.
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Remove unneeded DoServerDestroy check
- If vehicles are ent killed, the player is never properly dismounted. Make sure steeringTargetDegrees and hideClothing get reset correctly anyway.
- Hide all clothing for players in subs (when local player is not in the sub), not just headwear. We can't see them anyway.
- Small performance change in ClientUpdate. Don't call GetMounted and isMounted so much.
Don't check for events if plugin not available.
Stop fish brain thoughts spamming the console with "point" and a number
primaryFireInput gets cleared fully when there's no driver.
Fixed submarines continuing to fire stored torpedoes if player dismounts with fire button held down
Fix for blocked loot on bunkbeds, collider was set to convex
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
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speargun can only be fired underwater
shark disable convar
shark protection and auto heal
improved underwater crate loot
submarine dryfire, ammo flag, and seat swap sounds
adjusted shark collision avoidance
fixed speargun using arrow worldmodel
shark abandons attack if player unreachable
code cleanup
reduced crate untie time to 6 ( was 8 )
merge from SubmarineEnvironmentVolume
missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
bloodcloud now obeys showblood convar
Disable saving on tunnel/underwater dweller prefabs.
EquipWeapon null check.
Added normal crate spawners to 1/5th of dwellers prefabs
Added a normal crate in each moonpool
Moved about some of the normal crates added in T2 puzzles
Added raw fish to shark corpse harvest
Removed flies from shark corpse
Fixed submarine water culling volume exterior visual issues
Fixed techtree progression after harpoon gun addition