31,188 Commits over 3,928 Days - 0.33cph!
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Turned off train signal lights
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Merge from voiceprops/dlc (achievements)
Merge from voiceprops/dlc
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
added some requested cubes for map makers /modding/cubes
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
Tweaked bunker entrances volumes due to AH issues
Merge from voiceprops/dlc
Manually lazy init the skin approval list (no more static constructor)
Catch and log exceptions when building the approval list
Extended bunker entrance building blocker volume
Tweaked bunker ladder volume
merge from save214 (Staging wipe)
Fix crawl collider radius offset bug
Merge from voiceprops/dlc
Merge from voiceprops/dlc
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
Improved fix for picklechuting
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
Revert the previous poisoning commit to prevent "pickle cave diving"
Cancel pending poison damage when changing wounded state
Fix swimming and ladder climbing being extra slow
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
If a player is on a ladder when they become wounded, make them fall off
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
Fix another NRE in GoToIncapacitated