branchrust_reboot/maincancel

31,188 Commits over 3,928 Days - 0.33cph!

4 Years Ago
reduced nvg blur
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge NewWounding->Main
4 Years Ago
bunker hatch sounds
4 Years Ago
Added dof debug pass
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from render_scale
4 Years Ago
Turned off train signal lights
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
Merge from voiceprops/dlc (achievements)
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
4 Years Ago
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from render_scale
4 Years Ago
added some requested cubes for map makers /modding/cubes
4 Years Ago
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
4 Years Ago
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
4 Years Ago
merge from render_scale
4 Years Ago
Tweaked bunker entrances volumes due to AH issues
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
4 Years Ago
Merge from render_scale
4 Years Ago
Extended bunker entrance building blocker volume Tweaked bunker ladder volume
4 Years Ago
Merge NewWounding->Main
4 Years Ago
merge from save214 (Staging wipe)
4 Years Ago
Fix crawl collider radius offset bug
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge NewWounding->Main
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
4 Years Ago
Improved fix for picklechuting
4 Years Ago
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
4 Years Ago
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
4 Years Ago
Revert the previous poisoning commit to prevent "pickle cave diving"
4 Years Ago
Cancel pending poison damage when changing wounded state
4 Years Ago
Fix swimming and ladder climbing being extra slow
4 Years Ago
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
4 Years Ago
If a player is on a ladder when they become wounded, make them fall off
4 Years Ago
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
4 Years Ago
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
4 Years Ago
Fix another NRE in GoToIncapacitated