32,160 Commits over 4,018 Days - 0.33cph!
Set the new player reaction animation layer to 0 weight by default, and returning it to 0 after use.
updates to player keycard anims & override controller
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
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Fixed server compile - unused variable
Okay, actually one more final edit
One final bump animation edit
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
fixed oil hunt mission reward only being 50 scrap
horses now trigger pressure pads
Updating steamclient libraries to latest
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Footstep placement bug fix.
merge from server_browser_tag_filter
Merge from keycard_anim_improvement
Excavator puzzle reset bounds no longer exceed prevent building volume
S2P
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
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3p keycard - Added holdtype, override controller & anims
fixed pickle jar desc typo
removed Pickup start debug print
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vm keycard - fixed clipping issues when wearing gloves
Fixed some modular car modules not applying passenger stab protection
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Merge from midiconvar (relative knob support)
Merge from altlook_clamps
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
Merge from companion_server_offline
no doppler on deployed voiceprops audiosources
Set Craggy back to the default time of day
merge from reflection-blending
merge from spray_repaircooldown_fix
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merge from reflex 1.6 update
merge from footstep_bug_fix
Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)