branchrust_reboot/maincancel

35,032 Commits over 4,474 Days - 0.33cph!

50 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
50 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
50 Days Ago
merge from excavator_light_fix
50 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
50 Days Ago
merge from pool_analyzer_non_caching_methods
51 Days Ago
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51 Days Ago
Merge from m16a2
51 Days Ago
merged from tovector3_parse_format_fix
51 Days Ago
Merge from M16A2
51 Days Ago
merge from wiretool_cave_fix
51 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
51 Days Ago
Fixed torch attack animations not working on non local players
51 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
51 Days Ago
Fix scientists appearing on roofs
51 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
51 Days Ago
bdu protection pass
51 Days Ago
added m16a2 icon
51 Days Ago
m16 3 round burst fire only
51 Days Ago
merge from shelves_fixes
51 Days Ago
m16 and bdu loot
51 Days Ago
merge from hackweek_map_incomplete_dl_fix
51 Days Ago
merge from nvidia_reflex_support_check_fix
51 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
51 Days Ago
Loot spawn gen: bdu pants m16
51 Days Ago
Fixed torch using the industrial torch attack sound
51 Days Ago
fixed supply drop ballistic era
51 Days Ago
merge from wiretool_cave_fix
51 Days Ago
Merge from PlayerRigUpdate2
51 Days Ago
Merge from ballistic_helmet_weight_fix
51 Days Ago
S2P all floating cities, fixes missing mannequin meshes
51 Days Ago
Merge from industrial_dlc
51 Days Ago
Merge from mortar_prototype (fixes mortar animations)
51 Days Ago
Fix editor only NRE when playing first person sounds
51 Days Ago
Fix
51 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
53 Days Ago
merge from wiretool_cave_fix
53 Days Ago
merge from consoleinputfield_fix
53 Days Ago
merge from resourcedispenser_allocs
54 Days Ago
merge from skinviewer_viewmodel
54 Days Ago
merge from PlayerRigUpdate2
54 Days Ago
50cal_animation_improvements -> main
54 Days Ago
merge from torchholder_indsutrialtorch_fix
54 Days Ago
Phrase update
54 Days Ago
merge from premium_rebrand
54 Days Ago
deployable_snapping_settings_fix -> main
54 Days Ago
Merge: from alloc_clean_june2026 - Optim: amortise or remove 19 allocation sources Tests: on craggy, gathered resources, built a mini base
54 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
54 Days Ago
Fix old scientists and animals ending up on roofs
54 Days Ago
merge from skinviewer_viewmodel
54 Days Ago
merge from industiral_dlc