branchrust_reboot/maincancel

30,724 Commits over 3,867 Days - 0.33cph!

3 Months Ago
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3 Months Ago
Merge from arm64_native_libraries
3 Months Ago
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3 Months Ago
Advance Path NRE Fix -> Main
3 Months Ago
merge from spectate_blackout_fix
3 Months Ago
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3 Months Ago
merge from tincan_alarm
3 Months Ago
merge from hose_material_fix
3 Months Ago
merge from subtract_untangles
3 Months Ago
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subtracting 102026 102036 102037 reapplying 102046
3 Months Ago
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3 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
3 Months Ago
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3 Months Ago
merge from SidecarEyePos
3 Months Ago
merge from news_flex
3 Months Ago
merge from DuplicateGUIDFix
3 Months Ago
merge from SBToolCupboard
3 Months Ago
merge from travelling_vendor_restock_change
3 Months Ago
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3 Months Ago
Fixed fire mode switch sound being replicated
3 Months Ago
merge from swap_keycard_fix
3 Months Ago
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3 Months Ago
Fixed the screen turning black after respawning before the end of the death screen fade
3 Months Ago
Fix options menu not having a body section enabled by default
3 Months Ago
merge from spectate_blackout_fix
3 Months Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
3 Months Ago
Merge from homing_spectate_fix
3 Months Ago
Merge from spectate_blackout_fix
3 Months Ago
Merge from underwater_cinematic_blur_fix
3 Months Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
3 Months Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
3 Months Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
3 Months Ago
Merge from underwater_cinematic_blur_fix
3 Months Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
3 Months Ago
Merge from fix_reserved_slots_joining -> main
3 Months Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
3 Months Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
3 Months Ago
merge from tincan_alarm
Rin
3 Months Ago
phrases
3 Months Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
3 Months Ago
merge from replicated_bush_fx
3 Months Ago
merge from LocomotiveDebrisFix
3 Months Ago
merge from RailsFix
3 Months Ago
merge from runtime_profiling_saved_convar
3 Months Ago
Full manifest rebuild
3 Months Ago
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3 Months Ago
Merge from elevator_vehicle_parent