branchrust_reboot/maincancel

38,717 Commits over 4,536 Days - 0.36cph!

44 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
44 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
44 Days Ago
merge from f1menu_blur_fix
44 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
44 Days Ago
merge from water_surface_nametags_fix
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merge from paintingui_inputs_fix
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merge from f1menu_blur_fix
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syncvar_ornateframe_initialiser_fix -> main
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Moved the bullshit PipelineTests menu items to Tools/PipelineTests
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merge from menu_close_blur_fix
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merge from hackweek_sv_pie_menu
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merge from demos_shadow_fix
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merge from catapult_reloadtime_nerf
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game_room_dlc -> main
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game_room_dlc -> main
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Final compile fix
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Rin
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merge from deploy_clipping_fixes
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Another sneaky compile fix that snuck past editor tests
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Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
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bye bye compile errors :wave:
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merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
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Improve npcs path following performance, fix npcs sometimes not moving
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Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
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merge from uibindings_nre_fix
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merge from crafting_stall_fix
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Merge from redirect_crafting_fix
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Merge from CompassShieldViewmodel
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merge from sharkmovement_sound_fix
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merge from hackweek_parented_ddraw
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Fix stack overflow and alloc in navmesh load / save
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Merge from rustplus_camera_fixes
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merge from sculptures
46 Days Ago
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46 Days Ago
Fix triangle planters not snapping to triangle floors testlist
46 Days Ago
merge from HAB_armour_health_fix
46 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor