branchrust_reboot/maincancel

34,530 Commits over 4,232 Days - 0.34cph!

51 Days Ago
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51 Days Ago
merge from cargopath_map_smooth2
51 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
51 Days Ago
merge from cargo_oilrig_path_fix
51 Days Ago
merge from modding_can_throw -> main
51 Days Ago
merge from fix_sam_site_reload -> main
51 Days Ago
merge from hackweek_crosshair_customization
51 Days Ago
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51 Days Ago
merge from modding_drone_tax -> main
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merge from modding_drone_tax -> main
51 Days Ago
merge from modding_max_hp -> main
51 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
51 Days Ago
merge from fix_turret_interference_order -> main
51 Days Ago
merge from workshop_colourpicker -> main
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merge from hackweek_crosshair_customization
51 Days Ago
merge form meta_shift
51 Days Ago
merge from drone_storage_slot
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merge from menu_optims
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merge from meta_shift
52 Days Ago
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merge from skeleton_bonename_fix
52 Days Ago
merge from drone_storage_slot
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Merge from vram_monitoring
53 Days Ago
merge from hot_air_balloon_mark_users_hostile
53 Days Ago
merge from meta_shift
54 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
55 Days Ago
Merge from blueprint_unlock_fix
55 Days Ago
merge from drone_storage_slot
55 Days Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
55 Days Ago
fix HUD Vitals sorting layer overriding prefab value
55 Days Ago
merge from demoshot_ui_fix
55 Days Ago
Viewmodel_Shotgun_Shells -> main
55 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
55 Days Ago
merge from drone_storage_slot
55 Days Ago
merge from volcano_stuff
55 Days Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
56 Days Ago
Merge from vram_monitoring
56 Days Ago
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56 Days Ago
merge from optimise_laserbeams
56 Days Ago
merge from meta_shift
56 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
56 Days Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
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Regenerate ConsoleSystem.cs
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Merge other fixes from /indirect_instancing
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Merge build fix from /indirect_instancing_fixes
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Merge from /indirect_instancing_fixes
56 Days Ago
merge form meta_shift