branchrust_reboot/maincancel

32,742 Commits over 4,079 Days - 0.33cph!

46 Days Ago
network++
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Merge from protobuf_fixes
Rin
46 Days Ago
Reverting 119833
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reverted 3 descs committed too early
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merge from broadphase_revert
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Latest weapon rack save
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Delete out of data weapon rack saves
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Fixed an issue with exporting default normal maps from the rust workshop
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Merge from deferred_indirect_lighting_occlusion_fix
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merge from laserdetector_ai
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merge from lootdestroy_corpse_fix
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Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
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Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
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Merge from workshop_normal_and_compression_fix
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Merge from TransferAllItemsToContainer_nre_fix
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freezing_icon -> main
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vending_machine_fridge -> main
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Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
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Merge from protobuf_fixes
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Cherrypick 119366
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rug_tugboat_fix -> main
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conditional_armour_meshes_viewmodels -> main
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Fixed RepositionOnGroundMissing::OnGroundMissing NRE
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Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
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Merge: from profiling_improvements Tests: snapshot on craggy in editor
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Fixed a null ref when comparing identical environment volumes
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Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
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Merge from uv2_paint_fix
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Compile fix for 119282
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Use entity display name from PrefabInformation component for Rust+ death notification if available
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Merge from GetCurrentUndergroundLayer_nre_fix
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osx_compile_simulator -> main
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projectile_orientation_override -> main
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Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
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Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
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Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
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Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
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Corrected environment volume bounds calculation to prevent culling issues
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merge from maxauth_clear_fix
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merge from containercorpse_slots_fix
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merge from workshop_qol
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Merge from env_volume_performance_testing
58 Days Ago
Possible fix for AnimationFlagHandler NRE