branchrust_reboot/maincancel

31,946 Commits over 4,018 Days - 0.33cph!

3 Years Ago
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3 Years Ago
Merge from vehicles
3 Years Ago
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
3 Years Ago
Now that 65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
3 Years Ago
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
3 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
3 Years Ago
Merge from vehicles
4 Years Ago
merge from missions
4 Years Ago
Merge from vehicles
4 Years Ago
Revert head IK look from a RotateTowards back to a Lerp
4 Years Ago
Don't show "has more options" interaction UI if the first option is a long hold option
4 Years Ago
Merge from vehicles
4 Years Ago
network++
4 Years Ago
merge from missions
4 Years Ago
Fix scrap heli not being mountable from the cargo ship deck
4 Years Ago
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
4 Years Ago
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
4 Years Ago
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
4 Years Ago
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
4 Years Ago
Added "Copy" and "Clear" to the console UI
4 Years Ago
Horses now produce dung more often Dung yeilds more Fertilizer
4 Years Ago
Prevent small sign t-stacking - attempt 2
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from vehicles
4 Years Ago
phrases
4 Years Ago
skin Approval
4 Years Ago
merge from save217 (Staging wipe)
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from general_qol
4 Years Ago
Fixed chickens being flagged for both navmesh and A*
4 Years Ago
merge from modders_junkyard
4 Years Ago
Camper BBQ lighting improvements
4 Years Ago
Supply drop visibility mods & related files.
4 Years Ago
Siren spinner animator supports red siren lights too
4 Years Ago
FX scene backup & airdrop related files.
4 Years Ago
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4 Years Ago
Removed a camper debugging convar
4 Years Ago
Merge from vehicles
4 Years Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
4 Years Ago
Fix fluid connections to tanker module not disconnecting properly
4 Years Ago
Merge from general_qol
4 Years Ago
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4 Years Ago
Added profiling for PuzzleReset script
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from vehicles
4 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
4 Years Ago
Merge from benchmarking_update
4 Years Ago
skin approval
4 Years Ago
network++ Phrases