branchrust_reboot/maincancel

31,188 Commits over 3,928 Days - 0.33cph!

4 Years Ago
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4 Years Ago
Merge from demoshot
4 Years Ago
Fixed new scientist corpses showing their net ID on loot panel
4 Years Ago
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
4 Years Ago
couple sounds + anim events for newer animal idles
4 Years Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
4 Years Ago
merge from AI main
4 Years Ago
Allow gestures to be used while mounted on Secretlab chair
4 Years Ago
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4 Years Ago
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4 Years Ago
updated solar panel icon
4 Years Ago
Merge from demoshot
4 Years Ago
resized textures
4 Years Ago
Solar panel texture update altered wood support texture to metal and updated material rebaked normals etc
4 Years Ago
skin approval
4 Years Ago
solar panel icon update
4 Years Ago
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4 Years Ago
Fixed beachchair PB volume
4 Years Ago
Updated SolarPanel.Large.deployed with new art
4 Years Ago
merge from SolarPanel
4 Years Ago
merge from HDRP_Art_Backport
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from demoshot
4 Years Ago
skin approval
4 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
4 Years Ago
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4 Years Ago
Merge from io_colour (pie menu changes)
4 Years Ago
Fix modular cars sending a full network sync every tick when they don't have to
4 Years Ago
phrases
4 Years Ago
Improved small battery placement Small battery can now be rotated before deployment Small battery can now be deployed on tables / boxes Fixed small battery bounds
4 Years Ago
Added CheckInsideAnyCollider, covering checks on colliders of all types
4 Years Ago
Commit my CheckInsideNonConvexMesh method, currently unused
4 Years Ago
Demo list UI now shows hours as well as minutes and seconds
4 Years Ago
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4 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
4 Years Ago
Subtracting 61639 (should've gone on a branch)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
Merge from io_colour
4 Years Ago
Merge from grenade_tip
4 Years Ago
merge from impact_effect_scale
4 Years Ago
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4 Years Ago
Merge from wearable_eyes_view
4 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
4 Years Ago
For whatever reason UI shaders never seem to be lit quit right, ending up too bright or dark in different situations. I've now made a basic playing card plane and applied the card texture to it, and using that as the backing for the community cards instead. That gets it lit correctly, and then the UI component just adds a multiplied sprite of the card's actual content. Same trick the hand-held cards use.
4 Years Ago
Merge from blink_sleeping_fix
4 Years Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
4 Years Ago
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4 Years Ago
Adjust card material brightness