branchrust_reboot/maincancel

31,193 Commits over 3,928 Days - 0.33cph!

4 Years Ago
T2 & T3 TechTree line cleanup
4 Years Ago
█▋█▆▉ ▌▄▋ < ▆▊▇ > ▊▋▊▄▅▆▍ ▄▊ ▅▇▄▆▍▌▅ ▊▄▆▊▍▋▊ ▅█▌▆ ▌▄▍▌▊█ █▌▉▍▆▇█ ▆▅▄▄▄▋▅ ▆▊ ▊▇▊ ▍▍█▍▄▉ (▉▇▍▄ ▍▊▆▋ ▊▌▄▇▆)
4 Years Ago
easier to see locked icons adjusted layout of t2
4 Years Ago
default zoom fixes
4 Years Ago
missing files
4 Years Ago
default zoom farther out
4 Years Ago
ui updates
4 Years Ago
Removed blueprint drops from barrels and crates
4 Years Ago
Fix compile error
4 Years Ago
Updated demo UI focus target icon
4 Years Ago
Merge from dof_target
4 Years Ago
added wires to parachute
4 Years Ago
merge into main
4 Years Ago
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
4 Years Ago
Fixed not being able to equip bone armour with bone helmet
4 Years Ago
Move comment only
4 Years Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
4 Years Ago
skin approval
4 Years Ago
merge from /main/save201 (save++ network++)
4 Years Ago
merge from tree_fx_fix
4 Years Ago
merge from dropbox_sightcheck
4 Years Ago
Fixed cake direction
4 Years Ago
merge from November_Balance
4 Years Ago
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
4 Years Ago
Merge from voiceprops
4 Years Ago
phrases
4 Years Ago
merge from November_Balance
4 Years Ago
Spell "hierarchy" correctly
4 Years Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
4 Years Ago
Add Rust editor options to select in Heirarchy by tag or layer
4 Years Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
4 Years Ago
The cake is a lie! - updated cake icon
4 Years Ago
merge from November_Balance
4 Years Ago
merge from /November_Balance (network++)
4 Years Ago
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
4 Years Ago
Fixed crate_basic overiszed gibs
4 Years Ago
Thanks VS, this was not actually unused
4 Years Ago
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
4 Years Ago
DoPrepare
4 Years Ago
More DoPrepare fixes
4 Years Ago
Meta file upper / lower case fix (part 2)
4 Years Ago
Meta file upper / lower case fix (part 1)
4 Years Ago
Add dirt layer options to the workshop editor
4 Years Ago
Fix terrain not getting initialized properly in the workshop editor
4 Years Ago
server.censorplayerlist will randomly assign player names now
4 Years Ago
skin approval
4 Years Ago
skin pre approval
4 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
4 Years Ago
Committing game manifest prefab auto-updates
4 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.