31,193 Commits over 3,928 Days - 0.33cph!
Added "Assets/Prefabs/Reserialize Selected Prefabs"
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
vm chainsaw - fixed issue with jacket clipping camera
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EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
merge from lower_face_wearable
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Merge from growable_rain_merge
merge from rust_7th_birthday
Fixed major gaps in supply drop
relaxed rug placement to allow deployment on ceilings again
Fixed certain rug stacking exploits
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
Fixed broken cave_large_sewers_hard culling volume section
kayak paddle - model & animation update
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Merge MoreVehicleWork -> Main
Clear looking at data if the trace is rejected on the final menu options test
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
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subtracting
56232 - see Asana ticket
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Reserialized prefabs in Assets/Prefabs (counting 5355)
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
merge from /growable_rain
Added support for maxreceivetime to Steam Networking
Merge from lower_face_wearable
merge from /InteractionFix
Merge from skin_editor_improvements
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
Merge from demo_toggle_nvg